>>500274of course you manually sort the photos
photogrammetry software doesn't produce good results if the ISO/DOF is varied, which is why you take hundreds of photos and pick the ones that work well together, plus you need to get rid of all the blurry ones because you can't use out of focus photos in the software
also it's not as simple as just pointing an expensive camera at an object, you need advanced lighting setups, you can't have any glaring highlights/shadows or you will get bad results
additionally, the meshes and textures you get from the software are far from production ready, you have to remesh everything and compress all textures to be able to use them for materials
developers don't use photogrammetry to simplify the process of making 3d stuff, it just adds more work, they use it because they need world class, highly realistic and natural looking props