No.500235 ViewReplyReportDelete
So, does anyone even care that Digital Tutors sold out?

Do any of you think you will but Battlefront just to study it's graphics?

No.499914 ViewReplyReportDelete
The beta was fun as fuck and the graphics were pretty impressive.


The thing I noticed the most was that while most games try have "muh polygon budget" Battlefront really went wild. I couldn't find any jagged edges.


I think that this will be the future tbh. Hopefully we won't have to be using Normal/Displacement maps for literally anything that needs a little bit of detail.
The game was also beautifully optimized.


Unfortunately, jew EA won't ever release a Frostbite SDK.
And the closest we have is UE4, which is unoptimized as fuck.
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No.484811 ViewReplyReportDelete
A question for the blender people

I wanted to fix some stuff in my mesh so deleted a smaller part of it and now I want to fill that hole again.
The thing is, I was pretty much done with the whole model with textures, UVs and all.

I thought deleting some faces and filling the hole wouldn't be a bigger problem but apparently it isn't as easy as I thought.

Do I really have to do the whole UV AGAIN just for a handful of changed polygons?
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No.498957 ViewReplyLast 50ReportDelete
New WIP thread since old one hit bump limit.
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ISO Drawings

No.500055 ViewReplyReportDelete
Hi /3/ Please enlighten me with some info as I am somewhat of a noob in computer graphics.

What would be the program of your choice to do isometric drawings such as pic related

I thank you in advance and I will share my work as I go forward with this
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No.490393 ViewReplyLast 50ReportDelete
How do I model her hair ?
This will be ingame so it has to be polygons, but high polygon count will be okay.
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No.500203 ViewReplyReportDelete
hey /3/ i am making a sanic game called sanic 420 blaze it and i need a 3d model of sanic. the model has to be like the actual sonic but corrupted faced like sanic.
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1980's computer animation

No.500020 ViewReplyReportDelete
Is it possible to create "authentic"-looking 80's retro animations in modern programs, or can you only get the "true" look by using antiquated software with all of its old design limits?
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Questions

No.489894 ViewReplyLast 50ReportDelete
In Maya how do i render an hdri/ibl when using sun and sky? Or, how do i just disable the sky in sun and sky from renders? It seems like like MR for Maya is missing a lot of the options that Max has.
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