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baking out a simulation to bones

No.498826 ViewReplyReportDelete
Hey guys, I've been trying to get this working for awhile now and I'm not sure where i'm going wrong.

Basically need to get a cloth sim into Unity. Unity's realtime cloth is pretty bad so we're looking for a prebaked solution.

I have the megafiers plugin which lets you play back a nCache but the issue with that is, since the clothing is a seperate mesh, when i blend the ncache for it to loop, it moves away from the character for a few frames.

I've tried placing an array of bones and parenting them to verts then baking the simulation to those bones. This works but when I try to skin the bones back to the mesh, it looks terrible and just deforms incorrectly no matter what skinning settings I use.

I've also tried using bone chains and creating ik spline handles and parenting them to a few curves on the mesh. I then bake this out and it all works fine until I try to skin it back and I get a similarly bad result.

I have no idea what im doing wrong at this point. I can't find much information on any of this on the web. I just need a way to get a decent looking cloth sim baked to a few bones so I can get it in game :(.

No.498580 ViewReplyReportDelete
hey guys, crossfaded AF here, gonna spend the next 2-3 hours modeling something then post the results on this thread, pic related it's the shitty render i show to plebs that makes them think i'm legit

ideas? taking the first non retarded thing or dubs.

Why is Blender so retarded?

No.497427 ViewReplyLast 50ReportDelete
Who thought it was a smart idea to make the material editor so idiotic?
Why is the option to add a texture to your material channels not readily available from the beginning?

Nevermind the fact you have to google where to find the material editor in the first place unless you want to click on every fucking button looking for it, versus any other 3D application where you will always find a clearly labeled menu related to materials and anything else, and some sort of right-click menu for adding a material directly to an object.

What's the fucking point of the top menu called "Window" if it doesn't actually list and open the various editors in Blender, like a material editor? There's only a few things under Window, whereas the things that should be there are for some stupid reason off to the left of the File menu, inside an icon that is usually associated with opening the INFO documentation in all other softwares... The amount of bad design decisions in this program is bonkers.
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No.495318 ViewReplyLast 50ReportDelete
WIP thread

>amidoingitrightguys
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No.498466 ViewReplyReportDelete
Can anyone link or upload the 3ds Max Ghost Town Lite script? Student Animator here, would like to try before I buy but every link is from 2011.

No.498253 ViewReplyReportDelete
Does /3/ like cute sexy mechas?
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No.497783 ViewReplyReportDelete
I'm retarded and lazy. How do I delete all this excess face on the outside of the circle?
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No.498894 ViewReplyReportDelete
So I'm trying to figure out 2 things in Hammer:
1: How do I make objects that share an animation sequence (like alchemist's head and body here) play their animation correctly in the map editor (left) the same way it does by default when I open both objects in the model editor? (right)

2: Can I freeze a dynamic prop mid-animation (like alchemist lying on the ground at the end of the death animation) and turn it into a static prop that holds the pose?

Is anybody familiar with Hammer able to help me out here?

For the record, what I'm trying to do is export obj files of models in different poses, which doesn't seem to be possible from the model editor itself, so I assume my only option is switching the model to a static prop, converting it to an editable mesh, and exporting as an obj.

Thanks in advance for any help!
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No.498548 ViewReplyReportDelete
Any advise on how to clean up the smoothing here?
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No.495046 ViewReplyReportDelete
I want to get 3d printer, mainly for project of mine (designing headphones from scratch using maya for model parts). And I have no idea what makes good 3d printer and what does not.

Can I get good one for £350+-? If so which one? Are plastic for all 3d printers the same?
Help newb out.

pic somewhat related.
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