Threads by latest replies - Page 13

No.498481 ViewReplyReportDelete
Zbrush question.

This is first scupt and I kept everything as one subtool/mesh besides the eyes.

If you model a head, is it standard to make a new subtool to make the chest/torso/arms/legs? I just extruded then dynameshed to make everything besides the head and kept it one subtool.

1) If I were to use the subtool method, when you're finished sculpting, would you merge the subtools?
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Modular Character Design

No.498805 ViewReplyReportDelete
Hey guys! So I am still relatively new to CG, and was wondering if someone could point me in the right direction for modular character design.
I'd like to set up a sort of system in which I could create my own characters with models I've created, sort of like how you create your character at the beginning of so many video games.
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No.498812 ViewReplyReportDelete
Anyone know what this number actually represents? I know it's a percentage of something, but wat? Need to make real precise displacement shizzle (2 3ds max height units to be exact)

No.497936 ViewReplyReportDelete
Hey /3/. I just 3d modeled something for the first time ever. Questions, comments, critiques?
Pic related.
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Some Blender help Plz

No.498663 ViewReplyReportDelete
Hi! So ive been learning how to use Blender 2.74 since earlier in the year. Ive been watching different tutuorials and whatnot to figure out how to create character model from scratch. This is my Low Poly attempt and since working on the body ive moved on to the hair obviously but now I have actually made the hair a separate mesh. I thought since the body is modeled with the Mirror Modifier I should try making it separate cuz it's obv supposed to be non symmetrical, however when i move everything around the hair dosent stay with the body. How do I reattach or set the separate mesh to move along with the character body? Im pretty confused, yall's help would be appreciated.
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No.498711 ViewReplyReportDelete
What is this used for?
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No.498754 ViewReplyReportDelete
how /3/ quick qustion.
I need to bring a whole scene that ive built in 3ds max to C4D and was wondering whats the best way to do that so i can keep all the materials and turbosmooths without fucking it up. i tried exporting as .3ds max but that just merged everything and fucked it in the ass. any ideas?

/3/ Collage Thread - 2015 Edition

No.494517 ViewReplyReportDelete
>>494406
>reflection of ourselves

A reason why I started the thread back then, to keep a log of all the talented individuals that have frequented /3/ over time.
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No.498372 ViewReplyReportDelete
what's /3/ opinion about Stand By Me, Doraemon?
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No.496158 ViewReplyReportDelete
>pathtracing
>Unlimited resolution

I don't know what these mean.
Why should anyone be looking forward to these?
These seem like features geared more to the high poly concept art crowd (like keyshot)?
Are these just marketing buzzwords?
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