Hey /3/, i don't really want to get into modelling, i mostly just want to do some smoke/water/rigid body, physics simulations, which program would suit me the best, and if this program is like 1k+ ways to get it without spending more money than i make in 3 weeks. I would be fine with spending a long time learning these things, i just want to be able to things such as pic related.
> What sells best, what worst? > How much Work do you have to put in so people buy your stuff? > How long does it take to get noticed and stell anything?
And most of all: Is it worth it? If not, why do so many people use it?
Thoughts on Unity? It seems that it's been getting a big push this past couple of years. I tried it once when it was on 3 but never really gave it a fair chance after that.
Could somebody please help out an architecture student? I'm at university right now and am having a hard time inserting this little map. I'm a faggot so I don't know any better. I don't know if it's because this is a student version or what not. I am rather poor so my laptop won't even run vector works.
In marvelous designer 5 I chose an avatar and hair and shoes and all the basic SHIT but I only see the default clothes but wireframed. Not even a wireframe of the avatar. Any fixes? Here's and image of exactly what it looks like when I first boot up.
Hi, i'm sculpting a Slig from Oddworld for my 3D Modelling ICA at university, and i'm just looking for some tips, areas i could improve with focus on his mask. All clothing will be made in seperate layers to the actual flesh, and the mask is completely hollow so it fits on his face.