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Simple CAD Project Ideas

No.500114 ViewReplyReportDelete
I need to do a final project in my CAD Intro class. I proposed a scotch tape holder, but was told it was too simple. It needs to be something that I would have on hand and be able to measure. Does anyone have some ideas that are not too complicated? Thanks.
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Texturing (i think)

No.500155 ViewReplyReportDelete
Not sure if this is in the right forum area, but I'm trying to port models from DA origins (.mmh) into models usable in Hammer (.mdl). I've managed to extract a model from the game, leaving me with three files (and the .dds texture file). Here's an example:
prp_tree_d.dds
plc_barricade_03_0.phy
plc_barricade_03_0.msh
plc_barricade_03_0.mmh

With a program I found on the internet, I converted the .mmh into an .obj file. At this point, I could either:
1. Use OBJ 2 SMD. Tried this, and it didn't work. Got this error:
OBJ2SMD Converter - Parsing Arguments
Axis: Y-Up
Reports: Off
Files Found: 1
plc_barricade_03_0.obj
Beginning Parsing
File: plc_barricade_03_0.obj
The Groups and Image counts are not the same.
Groups: 17 Images: 1
2. Import the OBJ into a 3D editing software (such as Blender or 3DS Max). I attempted this with Blender. When rendering the model, I was able to see the model in perfect form, fully textured and looking good. I exported in the .smd format, which I was then able to compile into a .mdl format. From here, everything looked good. But once I loaded up the model in Hammer, all the entire model had a black texture. It's as if the texture didn't even apply. I believe there's something I'm missing in Blender (UV Mapping?) but I honestly have no idea.
Here's a download link to the files I'm working with: https://dl.dropbox.com/s/lzv6nl6sexypq4p/plc_barricade_03_0.rar?dl=1

If anybody could help, or perhaps direct me to someone/somewhere that would know how to solve this problem, I'd be very grateful.

Pic related, it's a picture of the .OBJ after I import it then click "render". The right side is the rendered version.

No.499733 ViewReplyReportDelete
Hi! I've been working on a model based on this image reference:

http://imgur.com/D7kPmVX

I've really hit a snag when it comes to hair though, I can't seem to make it nice and "fluffy", give it that volume I see in well done models of this kind. No matter how much I push and full verts, it just looks like a bunch of flabby banana peels instead of actual hair

Anything I can do to make it more natural? I've followed this tutorial for the basic body...

https://www.youtube.com/watch?v=sHN1_GBwqcw

...and tried to follow this one, for the front of the hair at least:

https://www.youtube.com/watch?v=zUtmpJGjnGI

Even though I'm going through game design in university, I don't have character modelling classes yet, so this project is mainly for fun (and to try and impress my teachers, admittedly). It's my first model too, and as such, I'm aiming to learn and improve as much as possible. So, if it's not a bother, feel free to point out any flaws, and as many things that can be corrected as possible so far.

http://imgur.com/a/4veTq

And here's the Maya project folder thus far, in case it's necessary:

https://www.dropbox.com/s/z5ki4f2ghka566s/model.rar?dl=0

The idea was to go through the modelling > texturing > rigging process for this, to eventually put it in a game engine. Thank you very much for your time in advance!
11 posts and 2 images omitted

/3/D Sexy Thread

No.494295 ViewReplyLast 50ReportDelete
Post your OCs, 3D hentais, porns, renders, models, shaders, tutorials or any other perverted stuff here.
137 posts and 30 images omitted

No.497382 ViewReplyReportDelete
best way to memorize commands, menus and shortcut keys for maya ?
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Starting poser

No.498363 ViewReplyReportDelete
well this is my first contact with any software of 3d graphic.
looking for some tutorials and advice
37 posts and 3 images omitted

Zbrush RR6 Help

No.500138 ViewReplyReportDelete
Hey guys , I need help, big time . Basically, I'm a beginner in Zbrush and have to make a character for school . I worked there for a week with Zbrush6 and saved my file as ZPR format .
Now , i'm working from home and I only have access to the ZR7 format .
What I'm asking you guys is if someone has the 4R6 version and would be nice enough to convert my file to ZLT instead because I can't do anything with it ATM.
I can send it through email . I'm not sure how I could repay whoever helps , but I'd be extremely grateful . Thanks a lot.
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No.497866 ViewReplyReportDelete
why is the back of the slide curving like that and how do I fix it? I've tried relaxing it and it just wont straighten up properly.

Using the latest version of blender btw.
22 posts and 5 images omitted

No.500159 ViewReplyReportDelete
I haven't been here since the board started, pretty much.

How far did the collaborative copy of that picture go? I remember people arguing about which way a fan was facing or something.

How often does someone like me show up?

No.500141 ViewReplyReportDelete
So, I'm about to begin animating a duel scene and i am wondering how i would go about animating it.

Would the actors in the duel need the weapons attach to their skeleton in maya or would they need to be separate objects?

How would i go about attaching it? would it just be skin bind and set it to 100? or what.
2 posts omitted