Threads by creation - Page 5

No.499288 ViewReplyReportDelete
Made in houdini, what does /3/ think? This is the flipbook http://imgur.com/a/TYYpW
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No.499229 ViewReplyReportDelete
How are glass textures for models made? I want to sell assets like glasses or glass bottles to use in games or 3d art, but I don't know, how to make glass textures. Should I just go with colored, half-transparent texture and throw in a specular map? I don't know where and how the sold models are going to be used, so I'm not sure how should I do that.

Also, are there any good tutorials on glass? I tried looking, but couldn't find anything helpful.
1 post omitted

Transferring between CAD and 3d modelling

No.499190 ViewReplyReportDelete
sup /3/ just asking some questions about the possibility of transferring from engineering CAD/CAM over to 3d Modelling

Currently doing an apprenticeship becoming a CAD Technician at a well known company. The course they offer is good and ill get to know the in's and outs of using Solidworks. I have past experience in both Solidworks and Inventor if this makes any difference. My ultimate goal is to somehow learn how to use a 3d modelling program (currently got my eyes set on maya) and design for vidya games in some way or another. I had ideas about applying for somewhere like Autodesk for Inventor, then maybe learning skills with Maya within the company if at all possible.

I have no real experience with 3d modelling software, but I am already very confident with Inventor and Solidworks

No.499181 ViewReplyReportDelete
I need help with how to access OpenCL options for faster Cycles Rendering in Blender. I got tired of bullshit of looking up in Google, and not even BlenderArtist is willing to give me straight answers.

The chip type is Intel(R) HD Graphics Family and its version is 10.18..14.4112. and I don't want to fuck up my PC.
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No.499180 ViewReplyReportDelete
Sup /3/.

I am trying to extract a character model from a unity game, and I'm fucking failing.
got the asset files, got the obj files from ninja ripper, got the shaders, the dds files, but this stuff is like chinese common core algebra to me.

So, bounty time. I have DAZ Studio 4 Pro ,Bryce 7 Pro, and Hexagon 2.5.

If someone can help me get this goddamn model done, you can have the software here.
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SIGGRAPH THREAD

No.499175 ViewReplyReportDelete
The lack of siggraphs in /3/ is disturbing. Post your favourite Siggraph Reels.

Fluid Volume Modeling from Sparse Multi-view Images by Appearance Transfer
https://www.youtube.com/watch?v=tbWkb-oGK7M

Real-Time Soft Shadows in Dynamic Scenes using SH Exponentia
https://www.youtube.com/watch?v=W5V2YO900O0

Accurate Analytic Approximations for Real-Time Specular Area Lighting
https://www.youtube.com/watch?v=O3TG1VXx1tg

Folding and Crumpling Adaptive Sheets, SIGGRAPH 2013
https://www.youtube.com/watch?v=1zWeYgRsMbU

Structure-Aware Hair Capture (Siggraph 2013)
https://www.youtube.com/watch?v=QCgWMIYGbV8
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No.499118 ViewReplyReportDelete
Anyone knows of a VR player that can handle STEREOSCOPIC SPERICAL renders?

I'm a blender user. I want to render my scenes to stereo equiangular and then view them in VR.

The blender gimps posted a build of blender here that has a camera for that:
https://code.blender.org/2015/03/1451/

Day after I asked them how to view renders from this camera they pulled the upload (or maybe it's a coincidence). I still have the files.

Whirligig has no option for viewing this format. He must have modified it somehow this format.

Does anyone know of a VR player that supports top-down stereo rectangular?
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No.499050 ViewReplyReportDelete
Hey /3/ Im supposed to model this bastard and I have little next to no experience in modeling humans/organic garbage.

How can I cheese this?
6 posts and 1 image omitted

No.499024 ViewReplyReportDelete
Question about normal maps
the guy here modeled this low poly, why he did the circled part into the low poly if he could've make em with normal maps?, plus the baked normals look great
5 posts and 1 image omitted

No.499007 ViewReplyReportDelete
I know a fair bit about modeling and texturing, how would I go about learning how to incorporate 3d into film and video? What is the best way to learn? What is the best program?