H/3/llo bros. Newfag here in this board because I didn't know where else to ask. So I've been been working a lot with C# lately in school, but never in a project like this. >Pic related I need to do a similar animation in VisualStudio C# but with everything drawn with vectors and a small ship in the middle so it looks like it's traveling through space. I'd really appreciate any tips on how to write this code, or even what would the Form look like. Thank you guys.
Anyone know what this number actually represents? I know it's a percentage of something, but wat? Need to make real precise displacement shizzle (2 3ds max height units to be exact)
Hey guys! So I am still relatively new to CG, and was wondering if someone could point me in the right direction for modular character design. I'd like to set up a sort of system in which I could create my own characters with models I've created, sort of like how you create your character at the beginning of so many video games.
Are there any guides or methods to clean up a mesh and reroute edge flow? I often end up up with streched and strangely allinged quads in my mesh, so my question is: How do I count edges? How do I clean up messy low poly topology by hand? In any 3d software.
>Pic: topo turned out okayish, but could be improved on.
I'm pretty sure it's going to fail... But let's try. Hey there, me and some friends are second year in an french IT school, because we're tired of making some boring queue/stack/graph pgrm, we want to make a game, the problem is, we have no skill in 3d nor 2d. So yeah... If someone wants to lend a hand, it would be cool. The game would be running on UE 4 (we're still learning on it tho) and would probably never be on the market, it's just something to kill time. In short words (because i'll get TLDR), the game would be set in a space ship, where you can move inside and control different parts of it (guns, core, helm...) and you have to explore sectors (like FTL) and change the guns, the hull. etc to survive. This game is challenging in code but we can't start without some basic assets, like the ship, the guns and the crew (and enemies). I hope someone will help us, if not, have a nice day!
how /3/ quick qustion. I need to bring a whole scene that ive built in 3ds max to C4D and was wondering whats the best way to do that so i can keep all the materials and turbosmooths without fucking it up. i tried exporting as .3ds max but that just merged everything and fucked it in the ass. any ideas?
How many years would it take for someone to start off with modeling in zbrush for the first time and have a portfolio good enough for a AAA Industry job? If you spend at least an hour a day working at it. 2 years maybe?