Threads by latest replies - Page 9

First works

No.499627 ViewReplyReportDelete
Some of my first 3DCG things.
1 post and 1 image omitted

What does /

No.499570 ViewReplyReportDelete
2 posts omitted

No.496655 ViewReplyReportDelete
My latest animation I spent the last few months on, super far from perfect as i ran into many issues I couldn't figure out, but what does /3/ think? https://youtu.be/9A8On3T3pRw
25 posts and 5 images omitted

No.499118 ViewReplyReportDelete
Anyone knows of a VR player that can handle STEREOSCOPIC SPERICAL renders?

I'm a blender user. I want to render my scenes to stereo equiangular and then view them in VR.

The blender gimps posted a build of blender here that has a camera for that:
https://code.blender.org/2015/03/1451/

Day after I asked them how to view renders from this camera they pulled the upload (or maybe it's a coincidence). I still have the files.

Whirligig has no option for viewing this format. He must have modified it somehow this format.

Does anyone know of a VR player that supports top-down stereo rectangular?
1 post omitted

Zbrush v. Maya + overall production pipeline discussion

No.497597 ViewReplyReportDelete
scatterbrained atm, been working on finals and wanted to post something and take a break for a bit. so sorry for if this makes no sense.

>can we please have an intelligent conversation of the pros and cons of Zbrush vs Mudbox.

ive been talking to my teachers that work at many of the large studios around LA/Hollywood area and have been told about how zbrush is really only used for blockouts, more of a concept sculpting program. Mudbox is a production sculpting program because it has a much better workflow and ease of use for production

>nobody uses zremesher is the industry
>nobody uses polypaint in the industry
>nobody uses fiber mesh in the industry
>bad program workflow

>but that dynamesh
>but those brushes

I like both programs but have been using it how ive been told it will work at a company.

>block out zbrush
>finish in Mudbox
>bake in Xnormal
>retopo in Maya
>UV in headus
>rig/animate in maya
>paint in either Substance or Mari ( or mudbox, but its not preferred )
>hair in shave&haircut
>render/light in arnold


so what i'm basically asking is what you guys think about Zbrush vs Mudbox. and the overall standard production pipeline.
1 post omitted

No.498696 ViewReplyReportDelete
How many years would it take for someone to start off with modeling in zbrush for the first time and have a portfolio good enough for a AAA Industry job? If you spend at least an hour a day working at it. 2 years maybe?
15 posts and 1 image omitted

No.498046 ViewReplyReportDelete
Probably the wrong crowd but, H15 is out today.
8 posts omitted

No.499418 ViewReplyReportDelete
High School Autodesk Inventor newbie here. I'm trying to make spars for the wing on a glider I'm going to be making from balsa wood. I got this shape by thickening a boundry patch. The next step would be to make a flat pattern in sheet metal, but it gives me error messages when I click flat pattern. Can someone tell me what I'm doing wrong or what I can do to fix it?

No.499473 ViewReplyReportDelete
My scene is just way too dark and I can't figure out what's causing it! You can see on the preview that it's blindingly bright, and yet it's super greyed out. Can someone give me a hand with this?

No.499181 ViewReplyReportDelete
I need help with how to access OpenCL options for faster Cycles Rendering in Blender. I got tired of bullshit of looking up in Google, and not even BlenderArtist is willing to give me straight answers.

The chip type is Intel(R) HD Graphics Family and its version is 10.18..14.4112. and I don't want to fuck up my PC.
5 posts and 1 image omitted