[13 / 1 / ?]
sup /3/ I have a probably retarded question for y'all.
I'm making a game for this class and my group and I decided we wanted a kind of low-poly style. I'm down for that, especially because it makes my job as the 3d artist a lot easier in most cases, but I was wondering how well I could texture the models?
I'm shooting for about MGS1-level models, but I'm wondering if I could make the textures better. I've never seen an example where somebody used really nice and sharp textures on a borderline square-armed model but that's kind of what I want to do.
Is such a thing possible? What's your opinion on the matter? How much of an idiot am I?
I'm making a game for this class and my group and I decided we wanted a kind of low-poly style. I'm down for that, especially because it makes my job as the 3d artist a lot easier in most cases, but I was wondering how well I could texture the models?
I'm shooting for about MGS1-level models, but I'm wondering if I could make the textures better. I've never seen an example where somebody used really nice and sharp textures on a borderline square-armed model but that's kind of what I want to do.
Is such a thing possible? What's your opinion on the matter? How much of an idiot am I?
