>>495865>you gotta actually have reflections. Like a mirror.nope
>This pond has no color of its own. It is reflecting the trees and the skywrong
> The ripples in the water distort he reflection, but it is otherwise perfectly reflective.again wrong
>>495866>The bottom of this pool is bright. So light which enters it bounces back out. The light coming out is brighter than the light bouncing off the surface so that's what you see.pretty much
the sun light bounced back is basically colored by the water and gives you that blue look, but obviously its just the red green and yellow spectrum gets absorbed by water molecules
anyway water will get more reflective the sharper the angle you look at it, look up fresnel equations to see how two mediums with different refractive index interact
and also how much stronger the light coming from under it is
since this body of water is shallow and clean the strength of light reflected under it makes the reflection very hard to see
>>495866all water has a natural blue color due to the way it absorbs light
but here while the pond being also shallow the water is too dirty and most light gets absorbed while going into it and diffused in every direction, not much is coming back so you can see the reflection better, also since the angle is sharper it reflects more light
>>495865here the water is green since it has too much algae swimming in it
>>495836anyway your renderer should have some reflection.refraction settings or for the Fresnel effect, just use the settings for water
why the hell would you use a texture for this, you sure use an texture for whats under the water, what you rendering it in ?
Set high absorption values for such a dirty pond, make the water color green, give it high transparency value and high reflective value, and make sure you have a picture of some green brown dirt under it, make the waves circular and sharp and you are done