>>496655A couple of gripes I haven't seen in other posts
Don't Zoom super close on a texture unless you're sure of its quality. The zoom into the Golem's skin was awkward, and then I saw that the texture was pixelated which breaks the illusion of it being "real"
Same thing with the camera movements, the way it moves is pretty improbable and switches from a sort of handicam look to a mechanical look on a whim, so I instantly know that it isn't a "real" camera
Was there a reason it was a minute long with so much time on the title? It didn't need near as much time, it could have been the same in 30 seconds and the "its actually a giant" twist would have been more poignant. Really, the more you put into a short that has an anthropomorphic character, the more people try and make a story from it, so if there isn't much and it's still a minute long people lose interest. I've seen a lot of shorts fail because of the same problem, they didn't want to focus on story yet the put focus on a character's performance.
but keep on keeping on, you learn something new every time