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Has anyone been able to add substance painter/designer to their non-game engine workflow, like use v-ray/Arnold?
The tools available are pretty neat and handy, but from the looks of it is more tailored for final use in a game engine.
Anyone have tutorials on that? Or a guide to their "new" terminology, like Albedo = Diffuse
The tools available are pretty neat and handy, but from the looks of it is more tailored for final use in a game engine.
Anyone have tutorials on that? Or a guide to their "new" terminology, like Albedo = Diffuse
