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Quoted By: >>497880
So the workflow for a rigged model for animation should be as follows, right?
> Zbrush a high poly character's mesh
> retopo in Zbrush
> import to Maya
> make clothes with Maya and shrinkwrap
> rig in Maya
> UVs in Substance Painter
and... bam?
Am I missing anything? Also, any tutorials on head sculpting in Zbrush?
> Zbrush a high poly character's mesh
> retopo in Zbrush
> import to Maya
> make clothes with Maya and shrinkwrap
> rig in Maya
> UVs in Substance Painter
and... bam?
Am I missing anything? Also, any tutorials on head sculpting in Zbrush?
