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Hi guys, I've made a samurai in Blender and
now I want to use it in the Unity game engine.
Samurai is in .FBX format, has >16 bones,
has 5 separate layers, and is not currently in a
T-Pose according to Unity, idk tho guys.
help would be appreciated
now I want to use it in the Unity game engine.
Samurai is in .FBX format, has >16 bones,
has 5 separate layers, and is not currently in a
T-Pose according to Unity, idk tho guys.
help would be appreciated
