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Are there any guides or methods to clean up a mesh and reroute edge flow?
I often end up up with streched and strangely allinged quads in my mesh, so my question is:
How do I count edges?
How do I clean up messy low poly topology by hand?
In any 3d software.
>Pic: topo turned out okayish, but could be improved on.
I often end up up with streched and strangely allinged quads in my mesh, so my question is:
How do I count edges?
How do I clean up messy low poly topology by hand?
In any 3d software.
>Pic: topo turned out okayish, but could be improved on.
