>>77041321You cannot compare rendering a video game with actually animating something by hand.
When hand animating, what matters is your execution, first and foremost. Again, believable motion, hitting those beats, all that jazz. Animation is like music and 1s, 2s, and 3s are all like time signatures, neither is inherently superior to the other.
You, the viewer are not in control of that motion.
In a video game, you are in control and response time is critical. Depending on the game it can make or break your performance.
This isn't even getting into the fact that the means of producing the two are completely different.