>>51091104Indeed so.
>>51091364Honestly, unless you're going to be making something where high performance is crucial, it's tempting to say that it doesn't matter what you choose.
Ideally pick a language with which you're already familiar so that you're not fighting syntax and game-dev stuff (collision detection, state management, etc.) at the same time.
Most common languages have some form of games development library. C#/XNA is apparently nice to work with and not dissimilar to Java so you could hit that up. If you want something a bit simpler then maybe Python with Pygame, or Javascript with Pixi or Phaser for faster results.
The key thing is to pick something and stick with it as far as you can - don't let language be a barrier unless your game requires something that narrows your options.