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Art aid/tools thread

No.2257749 ViewReplyReportDelete
Anyone use dolls or figurines to help in your figure drawing? Figma archetypes are being reprinted in December and there are shops taking pre-orders for as low as $30 per figure.
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No.2262462 ViewReplyReportDelete
Is Stephen Roger's Atlas of Human Anatomy for the Artist any good? I've got Burne Hogarth's Drawing Dynamic Hands and it's very good, I recommend it. Also, is Figure Drawing For All It's Worth all that it is chalked up to be? I've got the pdf, haven't made my way through the entire thing yet though.

No.2256849 ViewReplyLast 50ReportDelete
I just wanted to steer any like-minded individuals away from going to art school. I applied this summer after taking two years off after highschool and ive decided to drop out a half semester in. Im sure many of you could benefit in some way or another from it, but me personally? i enjoy spending time on this site more and feel as though i can actually receive more helpful advice sometimes. I got really out of shape, started drinking heavily, and lost track of my inspiration. The resources available are great for testing out to see if you want to invest time or money into any of them in the future but unless youre comfortable with jamming all of your artwork into someone elses time sensitive course then its hard to really explore using any of them. The library for instance was only open until 6 pm at the latest. Im not saying art school is a bad idea for anyone else besides me and if youre looking to go into a career in the art field its probably a good idea idk i just wanted to get better at painting, but i learned that i could basically learn the same amount from independently studying without all of the jumping through hoops in between. All im saying i guess is it just made me an unhappy person, and i dont want to be unhappy for the rest of my life which may ironically happen inevitably from not having a college degree, or maybe I would have been unhappy from not being able to pay back student loans. Maybe its just what your made out of and life really is just your choice as long as youre strong enough to deal with the consequences of your decisions. I sure hope so. Not sure if theres a point to this thread i just wanted to say whats up to you guys since they block this site in my dorm:/
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No.2256472 ViewReplyReportDelete
My own blood went into this piece, my first canvas.

Based on a quote by Shakespeare.

For in my way it lies. Stars hide your fires; Let not light see my black and deep desires.

Be honest
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No.2260785 ViewReplyReportDelete
Is there any chance a corporate recruiter will try to recruit you for a hire based on your freelance work/online portfolio?

Like for example if someone is really popular and successful online, but doesn't have any work experience for game studios, would a game company ever try to recruit them for their art department?
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/IC/ Concept Challenge #1

No.2247063 ViewReplyLast 50ReportDelete
Extension from >>2246704

Design a character for a survival horror game.

>BRIEF

Platform: We'll be releasing the game on PC, PS4 and XBOX one.

Visual style: Photorealistic with about 20% styling/exaggeration. Think Indiana Jones, larger than life. Cinematography is on the style of Sleepy Hollow (1998 film) http://evanerichards.com/2009/1355

Gameplay style: 3rd person action/adventure with exploration and shooting. Ref gears of war, resident evil 4/5/6, uncharted series, Tomb Raider, the evil within.

Setting: Dilapidated house in and alternate version of the 1945 in war torn France. The house is connected to a complex with underground nazi labs where experiments are being done in humans and animals. The environment/ architecture is a mix of art deco and googie architecture, run down from constant bombings from allied forces.

Protagonist: Allied war prisoner, french, about 30 years old. Beaten up and exhausted. No exceptional skills except some military training, slightly above average joe thrown in a situation over his head. Moved by instinct of surviving and escaping the nightmare he's in. Starts the game without any kind of weapon or equipment.

Design requirements: Since we don't want to overload the screen with UI, the character should have equipment and weapons visible at all times on the character model. The standard loadout is a melee weapon, small arm and rifle. Loadout can be changed at checkpoints or by switching guns when picking them up throughout the level. Loadout never exceeds one of each categories (one melee, one handgun, one rifle).

>CONCEPT MATERIAL NEEDED

- Character exploration
- Character evolution throughout the game
- Equipment studies
- Orthographic views to help out the modeling team
- Material and equipment callout sheets
- Expression and movement studies for the animation team.
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No.2261111 ViewReplyReportDelete
it must be that I am insane, but there we go.
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Let's talk pencils.

No.2257887 ViewReplyReportDelete
Yes, materials don't make the artist and it's personal preference.

I've been using leadholders since I can remember, and I can't remember the last time I even used a wooden pencil.

I'm tired of sharpening every minute and I'm considering ditching everything and get a good mechanical pencil. I do linework and ink over it, what's the point of having a tapered point if you don't need to build up tone with the side of the pencil?

Does anybody here use a leadholder or wooden pencil with an actual reason to back up their choice other than habit?
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