>>2256375>>2257532IMO Nathan Fowkes drops some insane knowledge but yeah he does talk about the entertainment industry quite a lot, so if you don't plan on going in there its understandable why it would bother you. He helps from a directorial standpoint and looking at applying color to story as a whole.
Sam Nielsen's stuff breaks down color and light to an objective basis and teaches you how to render things from base matte/chrome materials to material indication. He does get sciencey a bit and some knowledge could be dropped but honestly I'd rather hear a bit of why light reacts the way it does as opposed to "oh, just reduce the speculars as the material starts facing you and that's the Fresnel Effect."
Dice and Kondo's class is somewhat introductory but it's very, very helpful and definitely includes information I wish I knew about when I started out painting. It's definitely not just "paint what you see!!, thats the secret!" If you seriously missed even all the sections about designing a mood and an entire story with color you're actually stupid.
Which you probably are because if you paid any attention to the crits or how the homework was set up, Dice and Kondo requires students to work from life, but to also to take a photographs so they would have an easier time giving critique.
Also another thing about " just paint what you see!!" the thing is that's actually partially true. They talk about what you should look for in certain lighting scenarios, like how diffused light works in the first video, and how colors react with each other in different environments with temperature in mind. Sure you're supposed to just paint what you see and that's it's simple as that when it comes that painting from life, but it's more about painting what you see and understanding why you make some color/value choices as opposed to copying.
The class is great but as always introductory knowledge is not worth my money, so go torrent this shit if you can.