>>2260637The problem with all these threads is that people don't improve at the same speeds. It depends on loads of factors such as how many hours each day you put in, how you approach things, what resources you have available, what you spend your time doing, what your starting point was etc. A guy in his mom's basement doodling anime faces from memory all day will never be at the level of someone who, say, goes to Art Center and has the best resources at his fingertips and some of the best education in the world, all while being surrounded by some of the most talented students and teachers around.
All that being said, it takes a lot longer than many people think to get to high levels in art. To get to a pro level it can take anywhere from probably 4 to 10 years of regular practice. To get to the top of the industry can take any amount of time longer than that, perhaps even up to several decades. There is definitely a curve that starts to flatten out, and the amount of time it takes to go from pro to top of the industry is much longer than the time it takes to get from noob to pro.
I'm sure you guys can find a couple outliers that will seemingly break what I said and were top of the industry in just a couple years, but usually these guys had outstanding circumstances and had more of a background than you may first think. Whit Brachna did abstract painting and photography a while before doing concept art, and he went at the right time to the right school (safehouse/next gen atelier/whatever it was called in its prime). Jaime did traditional painting a lot as a kid, and by the time he got into digital he was exactly in the right place and time with Sijun where he got access to major pros like Mullins for feedback and information. Obviously both those guys worked their asses off, but they also had great opportunities at a very young age that many other people don't get. And it still took them probably at least 3 or 4 years before they were really pro.