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Hi /ic/,
I am a 3D artist and I'm not really good with 2D stuff. I have some knowledge in anatomy, I understand how perspective works, but when I have to put it on paper, I can't manage to do something good. Of course, this is a question of practice and experience. Then, again, 2D is not my field. Now that I'm doing 3D since a few years, I'm well aware of the fact that if I really want to take 3D on an other level, I need some solid foundations in 2D (especially for texturing and sculpting).
Working in the 2D field is not my objective. I just want to be able to do good and accurate sketches, some recherche of environnement and being better at texturing.
My questions is :
- where do I start? It is better to study perspective before anatomy? Color, lightning, composition .. I don't know if I need this.
- do you have some recommendation about tutorial, books? (that I can get free)
I'm bad at working on my own if I don't have a specific program (exercises, tutorials, objectifs ...). That's why I prefer tutorial, but when it's come to 2D, I don't know if a tutorial is good or not (for exemple, in 3D, I can easy tell because of my experience). Or course, this is a matter of months/years. I don't except result immedialty.
If I could go back in time, I would have done a 2D school before going to 3D. But too late, I have to work on my own now. I heard about CGMA which seams a good school, but I can't afford it, unfortunatly (though, it would be perfect...). I also heard of art camp by noah bradley (that can be find on the internet).
So, I don't know where to go, how to stard. If you can help me or give me advices /ic/, thank you.
I am a 3D artist and I'm not really good with 2D stuff. I have some knowledge in anatomy, I understand how perspective works, but when I have to put it on paper, I can't manage to do something good. Of course, this is a question of practice and experience. Then, again, 2D is not my field. Now that I'm doing 3D since a few years, I'm well aware of the fact that if I really want to take 3D on an other level, I need some solid foundations in 2D (especially for texturing and sculpting).
Working in the 2D field is not my objective. I just want to be able to do good and accurate sketches, some recherche of environnement and being better at texturing.
My questions is :
- where do I start? It is better to study perspective before anatomy? Color, lightning, composition .. I don't know if I need this.
- do you have some recommendation about tutorial, books? (that I can get free)
I'm bad at working on my own if I don't have a specific program (exercises, tutorials, objectifs ...). That's why I prefer tutorial, but when it's come to 2D, I don't know if a tutorial is good or not (for exemple, in 3D, I can easy tell because of my experience). Or course, this is a matter of months/years. I don't except result immedialty.
If I could go back in time, I would have done a 2D school before going to 3D. But too late, I have to work on my own now. I heard about CGMA which seams a good school, but I can't afford it, unfortunatly (though, it would be perfect...). I also heard of art camp by noah bradley (that can be find on the internet).
So, I don't know where to go, how to stard. If you can help me or give me advices /ic/, thank you.
