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Visual Novel translation status Amagami - 1st day patch Released for PS2/PSP, "1410/2308 original edition scenario scripts translated (61.1%)" Amairo IsleNauts - prologue and common route fully translated, Shirley route 10% TL, Masaki 18.5% TL, Konoka 55% TL, bonus 20% TL, prologue patch out Aokana - Common route + 2 character routes translation done>AstralAir - prologue patch released, 32,765 / 63,940 (51.24%) lines translated Ayakashi Gohan - 49% complete Black Wolves Saga: 55/65 scripts translated, 51/65 scripts edited Bunny Black 2 - To be translated Clover Day's - 100% of the common route + 348/711 KB, 119/743 KB, 92/764, 338/846 and 74/722 KB of 5 routes translated Flight Diary - 14.8% translated Gore Screaming Show - Prologue and day one patch released>HaraKano - Ayana Seno's route patch released Haruka Na Sora - Sora 11.29% translated, Kozue 23.73% translated Hatsukoi 1/1 - 11409 lines translated Hoka no Onna - 48.68% translated Irotoridori no Sekai - New project started, prologue mostly translated Ken ga Kimi: 112/122 scripts translated, 93/122 scripts edited Kiminozo - Common route translation complete Koichoco - 100% translated and edited, 340/397 files QC Koiken Otome - 96.55% translated, 83.93% edited, prologue patch released Kurukuru Fanatic - 87.5% translated Little Busters - Original released, work ongoing with EX./ME content, now a joint project with Doki. 29712/30163 new lines translated Lovely Cation- 26% of lines completed Lover Able - 6.84% translated Majikoi A-1 - 11.4% Mahou Tsukai no Yoru - Commie project actively in editing Mahou Tsukai no Yoru - 2nd project with 2.2 scripts translated Mahou Tsukai no Yoru - 3rd project released ch 1-5 Monster girl quest paradox - Being translated, new demo patch for items, skills, and gameplay text, etc
Anonymous
>>14277710 MG's support email would likely be the quickest way to tell them. Doddler might be at his other job or might not check
ask.fm every day.
Anonymous
Looks like mikandi changed their kickstarter plans.
https://mikandi.jp/libra-of-the-vampire-princess/ >Q: When will the campaign launch on Kickstarter? >A: Originally we planned to launch on Kickstarter before the Oct. 30th release of the game in Japan. However, after listening to the visual novel community we have decided to start with a pre-launch on Prefundia (LINK COMING SOON). We are looking for feedback on rewards and stretch goals. This move also gives us more time to grow the “Vampire Princess Army” so that when we do launch on Kickstarter, we have the best chance for success! >We need around 1800 backers to reach our Kickstarter goal. We will launch the campaign once the “Vampire Princess Army” has grown large enough to fight! Sign up here and ask your friends to join us!… >Sign up for the launch announcement and chance to win a prize! Probably a smart move to not be caught up against the muv luv kickstarter's end.
>Q: Once funded on Kickstarter, how long will it take to translate the game? >A: We estimate 8 months for translation plus 2 additional months of building and testing. The game is over 2.5 million characters and 60 hours of game play. Libra should release in the fall of 2016. That's somewhat worrying. While theoretically feasible, a translation of that magnitude should take double that timeframe. Multiple translators? You'd think they'd include some editing time to clean it up.
Anonymous
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>>14277898 Vampire Princess Army sounds silly. I wonder if this game will be good. I hope so. That's surprisingly long.
Anonymous
>>14277898 1hr~ of machine translation
8 months of touchups
Anonymous
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>>14277898 Interesting. If that page is anything to go by it seems they have someone with a decent degree of fluency in English, so that's promising.
Anonymous
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>>14277925 I dunno if I'd go so fast as throw around that accusation. I think it's also possible that they just don't yet understand the scope of what they're getting into, which they wouldn't be the first company to fall into.
Anonymous
Anyone know what's on these cups? Is it like, poetry or something?
Anonymous
>>14278390 Why don't you translate it yourself, weeblord? It's clearly readable and seems to be the same on all mugs.
Anonymous
>>14278401 It's rather complicated Japanese so I'm having some trouble.
Anonymous
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>>14278456 Furthermore, there may be a cultural reference that I'm missing so this seems like a good place to ask about that.
Anonymous
>>14277898 >2.5 million characters That's obscene if accurate. That's like close to 5mbs.
Anonymous
>>14278540 Wouldn't that make it one of the longest VNs out there, up there with France Shoujo? I guess nobody knows for sure since it's not out yet but I wonder if they have a reputation for long stories. Because holy crap, where did this massive game come from? And it's even getting translated.
Anonymous
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>>14278572 It would be still a fair bit off from the longest, but yeah, it would be well up there. I'd guess they're mistaking script size in mb vs character count, since the former seems most common, even if it's not a consistent measure, since people screw up all kinds of file encoding.
Anonymous
>>14277898 >Partnering with an appstore for a huge VN Why?
Anonymous
>>14278601 They're almost certainly doing their counting strangely, like including speaker tags and script commands, or their scripts are configured extremely inefficiently. There's no way that the game's script is actually that long.
Anonymous
>>14278643 But what if it is?
Anonymous
>>14278691 Then their translation is not going to take the 8 months they think it will.
Anonymous
Anonymous
Anonymous
Anonymous
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>>14278762 I'm sure that russian has copyrighted his modifications so you can't steal it like that.
Anonymous
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>>14278762 I wonder if they like, just switched SonoHana characters' faces around and that's why the faces look normal but out of place.
Anonymous
>>14274185 Dark Chronicle 2: Electric Boogaloo?
I wish Level-5 would stop being shady cunts about when the next DC game is going to be. It was supposed to enter production when they finished White Knight Chronicles.
>>14277609 They didn't even try.
Anonymous
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>>14278977 I was actually talking about
http://store.steampowered.com/app/272890/ which was free yesterday, but that's good too.
I figure DC is dead or we'd have heard something about it long ago.
Anonymous
Finally, a comment on the Greenlight page from someone who recognized the SonoHana artwork.
http://steamcommunity.com/sharedfiles/filedetails/?id=537976814 Anonymous
>>14279324 iI you going to steal someone's work at least have the freaking sense to go for some very obscure shit no one has heard of before
Anonymous
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>>14279448 Or something way more well known. In for a penny, in for a pound and all that
Anonymous
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>>14279448 Is the SonoHana series very well-known in Russia? If not, then maybe they thought it was obscure.
Anonymous
If any MangaGamer staff is here, are you guys planning to take any action against the SonoHana ripoff greenlight campaign?
Good Haro
>>14279875 I don't know exactly what action is being taken yet, but admin staff have been alerted to the issue.
Anonymous
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>>14280007 Why haven't you returned my calls?
Anonymous
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>>14280007 Just talk to your shitty Steam rep.
Anonymous
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That Narcissu kickstarter is already slowing down by a lot on the 2nd day.
Anonymous
Anonymous
>>14280132 So basically, don't back them hoping for a Vita release any time soon, their release estimates suck, and they work on numerous projects at any given time. This info is nothing new, but it's nice to have it all spelled out in one article.
Anonymous
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>>14280132 >Given the high quality of Alienworks’ concept and visuals, it made sense. Westerners have some problem with anime style art perception.
Anonymous
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>>14280240 Hopefully Jast never gets into Kickstarters, seeing they have no problem sitting on titles for half a decade.
Anonymous
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>>14280132 I wonder if another article on that site made AJTilley ragequit kickstarter.
Anonymous
Anyone thinking of playing the Bad End visual novel on Steam greenlight?
http://steamcommunity.com/sharedfiles/filedetails/?id=536712944 I'm superstitious, so I have no intention of playing it. Seriously, "If you play this vn, you'll die." Why do I think that dovac and Herkz are going to receive multiple copies of this game as gifts?
Anonymous
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>>14280323 come on, this is your one chance to become an anime
Anonymous
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>>14275529 Paypal doesn't but
itch.io allows erotic material.
Anonymous
>>14280132 The terrifying thing is that the conclusion he reaches at the end is that SP is doing a great job.
Anonymous
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>>14280625 Well, it is doing a great job, at scamming people.
Anonymous
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>>14279324 ANNNNNNNNNNNNND it's gone.
Anonymous
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>>14280323 That looks cool. I like the art style of the girls.
Anonymous
>>14280625 I don't know how but Sekai Project has managed to trick a lot of people into thinking they're a legitimately good company. "The ultimate visual novel publisher" when MangaGamer exists, what the fuck? Like, how do these people not even see all the shitty things SP are doing? How is fucking /jp/ of all places the only place that can really tell SP has a problem? And it's not just "internet hate machine" or whatever people say about 4chan, we love MangaGamer around here because they're actually good. But SP is absolute shit so it's absurd that the plebeians are having trouble seeing this.
Anonymous
>>14281287 Because they look at how good the translation for Grisaia is and assume all of SP's projects will be like that.
Anonymous
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>>14281324 Grisaia's isn't even good anyway. It had Herkz dragging it down.
Anonymous
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Imagine if it had an editor who wasn't a retard with things like "That a fact?"
Anonymous
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>>14281287 >How is fucking /jp/ of all places the only place that can really tell SP has a problem? And it's not just "internet hate machine" or whatever people say about 4chan, we love MangaGamer around here because they're actually good. The answer lies in the fact that some /jp/ posters have been following the scene for multiple years and know the history behind MG along with their attitude. Also, MG staff posts in these threads and helps to chill for them.
I don't have the time right now to write in length about this and the thread is about to feel off the board but this is pretty much it.