>>14269406Demons (4p): Demons, devils, and imps have frequently been summoned by wizards as assistants or power sources throughout the ages and, as such, it's not uncommon for a new wizard to create a familiar based upon such eldritch powerhouses. Humanoids with curling horns, spade tails, skin that can be peach, red, or blue, and large wingspans, these girls are sinister figures that may have the local paladin called up to question you. Very skilled in magic but, much like their counterparts, they need spiritual energy to function. In a surprising turn, angel familiars can be created in the same way giving them fluffy golden wings, innate holy magic skills, and a halo, although the church frowns upon such 'sacrilege'. (Colorful skin, humanoid, magically inclined, runs on spirit energy. Also doubles as angel familiar building).
Draconic (4p): Very rare, very powerful, and very strong, draconic familiars are the new rage, although they do have a few problems associated with them. They retain the strength and elemental breath of their originators but also come with a proud streak that makes it less a master/servant relationship and more of a battle of will even if no emotions have been given. Look like miniature dragons (Mini dragon, elemental breath, super strong, disobedient).
>Attitude/PersonalityServant (Free): Quiet and almost emotionless, only the barest amount of energy is put into giving the familiar sentience, although some wonder if its more that the girls just enjoy being in the background.
Housewife (1p): Kind, caring, and ever loyal, these familiars act more like housewives than underlings, proudly showing off home cooked meals or fussing over their masters clothes. The perfect personality for those who want a wife without all the dating business.
Guard (1pt): Stoic and serious, these familiars are ever on the lookout for intruders or threats to their creator. They tend to take up a weapon of some sort and exercise so that they are in better shape to protect their master. Strangely enough, they blush easily if patted upon the head.
Strong Willed (2p): Familiars who act like they are unbound, they do not take orders willingly and, more often than not, need the deal sweetened lest they spend a whole day grumbling. Although they are kind once they warm up to their master, the real reason they are made is so no one can break them and get their master's secrets if captured.
Instructor (3pt): Created with an intrinsic knowledge of the arcane, these girls tend to act more like school teachers than helpers, assisting their masters in their research and, more often than not, knowing more about magic than the man who created them.
Princess (4P): Arrogant, proud, and demanding, no one really knows why this personality was created. They'd rather be served than serve, berate those who don't live up to their standards, and haughty to a fault, these princesses are royalty without the crown.
Other (Varies): Altering an existing template costs 1 point.
Creating a new one costs 3 points.
Other bits:
Body alteration (1pt): Used by wizards who don't dig the whole 'little girl' thing, this spell allows the caster to alter the familiars height, width, and even add muscle should they choose. The sabbath believes that small bodies are more energy efficient but science has yet to show otherwise. (You can define a new body type, adding muscle, fat, height, breast size, color, etc. as you wish)
Kiki Essence (1pt): Need a house servant who doesn't drop any plates? Look no further than this! Create a servant as skilled at cleaning as you are at magic.
Magical School Master (2p): Grants the familiar a natural skill in one of the seven schools of magic (Necromancy, Abjuration, Conjuration, Evocation, Illusion, Divination, and Enchantment), making them a master right off the bat through means we aren't quite sure of. Just hope they don't try and use them on you. (Can be taken multiple times, picking a new school each time)
Super Strength (2pt): Grants a familiar strength equivalent to an oni without increasing muscle mass.
Superior Mana Engine (3pt): Used to increase a familiar's natural mana production, this upgrade turns her into a veritable fountain of energy, allowing you to caster strong spells by siphoning it from her.
Exotic Alteration (3pt): Wish that snake had medusa hair and abilities? Dearly wish that your puppy familiar had the blazing eyes of a hellhound? Use this to bump up your animal quality to give your familiar abilities, and looks, similar to that of a stronger species (beast wolf -> hellhound, Snake -> Echidna, Arachne -> Ushi, etc)
Go for it anon, build yourself a magical girl.