>>13426840>>13426274The problem with Mars Daybreak (or pro point, but seems like that there are other anons here don't share my view and I can see why) is that it's just a bunch of guys on an adventure. There's only one overarching plotline that in the end is more akin to a scam scheme than a world-threatening threat; it's a lot like Zoids Zero except you take out the tournament for a world tour following a Robin Hood-esque freebooter submarine.
Greatest flaw was they also forgot to make the show stand on its own so we end up with examples like "Naval Witches who are they?", especially since it's repeatedly hinted that there's this (or there WAS this) group of people who might as well be sea elves, possess naval technology that might well be comparable to having a technologically-superior civilization to the Martians living on floating cities. However, the only two leads in the show are never expanded upon. Shows typically get manga tie-ins to boost the settings (and sales) but I suppose Mars Daybreak had the game as its origin; but the issue is that the game remains untranslated and largely unknown, so the show is the more well-known of the two as an example of an adventure that goes nowhere if inter-character relations aren't your thing.
They created Mars with a pretty solid social web and background legends on the founding of Mars, but a lot of it is left to the wayside and only ever brought up in one or two lines in the show. I liked the show and how almost every crewmember got their time in the spotlight (no, the propoise in an armored armed suit is part of the support cast, not a "main" character) but, at the end of the day, there's no higher cause or higher purpose. Just one guy and the people he met going about and around the seas, and depending on personal preference that's a pretty easy way to make a hit-or-miss show.
>>13426290Mars Daybreak has an obligatory giant wildlife episode in the form of giant ray swarms.