>>25242766Well, to be honest, competitive players are one of the most conservative assholes there is. And I say this as someone that has played competitively. I didn't mind it at first, but it was when I got into Brink that I took notice of it, with them wanting to remove radar as if it removes skill, when the reality was that it added more depth in both you having to pay more attention to what's happening on the screen and remember how the map looks like and whatnot since the map does not show at what level of height the enemy, mines, etc, are. The radar had several uses and was, in my opinion, implemented in a good way that added depth to the game.
And that's not all., There were demands of Operative needing their skills disabled and mines removed, because god forbid that you actually adapt and learn to both listen and take in the visual cues for Cortex bomb.
Now, ignoring what anyone might think of Brink, the point is that conservative players does not want to adapt to new things. It's the same thing in other games. Take League of Legends for example, I'm sure most of you know about it. A few years ago, one of the most blatantly OP shit in the game was AP Tryndamere but the funny part is how long it took for anyone to realize it. We're talking about one of the oldest characters in the game, barely touched balancing wise and it took YEARS before anyone seemed to realize how potentially overpowered it was, because competitive players and pros does not experiment much. They go with what they know is proven and true, they don't take risks and they usually do not try new things.
Competitive players can provide good input, but it's also good to take what they say with a grain of salt since they are likely not to view balancing trough different angles, such as, for example, how balanced said champion is against lesser skilled players. You aint getting new players if they are met with pubstomping, anti-fun bullshit, even if the character is balanced in high tier play