>>7614803Let me put it this way. There's only one way to get 0 if you add up five "random" numbers between 0 and 1.
0+0+0+0+0
But there are several (actually infinite) ways to get 2.5
0.5+0.5+0.5+0.5+0.5
0.6+0.4+0.5+0.5+0.5
etc.
So we can already see this is not the same as generating a "random" number between 0 and 5, because the chance of getting 2.5 is much greater than the chance of getting 0. But if we were to choose a number between 0 and 5, these chances should be equal.