>>43375483Ok, Betrayal is a a thematic exploration game. In the game you and your friends will move pieces over tiles and open doors.
Opening a door involves flipping a tile from a stack and placing it connected to the door you openned. Think carcassone.
Exploring rooms gives you items, a sense of creepyness (eg one room is nothing but ash and is titled "the burned room") and omens trigger.
Like in akrham horror/eldritch horror going around does things, which flip over an omen deck which do various things (give you items, trigger events) such as "the wind rattles the trees very loudly, everyone who is by a window gets -1 sanity" etc etc.
At this point the game is coop based and you can give your friends items and stuff but you might not want to as you'll find out in a bit.
After a number of rooms have been revealed, a haunt event will trigger as the final haunt (you roll dice against a target number based on how many omens) then using the room that the active player was in you lookup which haunt has happened.
Here's where betrayal gets fantastic.
One player takes the haunt book and leaves the room, they read about their special rules.
Everyone else reads their special rules because they're now "the survivors" and are fighting the person who left.
What exactly happens in each haunt is very different, and each scenario is based on thematic classic b-horror movie, tropes like "ghost bride", "frakenstein", "witch wants to eat you" are all present.
There's a lot of niche interactions with the items which can do really cool things, kind of like Dead of Winter's crossroad cards. Betrayal will tell you a spooky story about going into a haunted house and spooky stuff happens.
If you read the haunt book ahead of time you will absolutely ruin the game for yourself.