>>43372145I certainly agree with that.
The biggest thing I disliked about Infinite was how much the gameplay was simplified, I really only noticed it after going straight from Bioshock 2 to Infinite.
No hacking, barely any environmental dangers, the 'heavy hitters' only show up a scant few times in the whole game and the Fireman is barely above mook level, the standard enemies are all just either guys with melee attacks or guys with guns.
There's no variety to the enemies, splicers had all these different varieties. The closest Infinite got was the Crows for Houdini splicers but they're rendered totally impotent with bucking bronco throwing them into the air.
I still hold Bioshock 2 up for its awesome gameplay and a decent story, Infinite had much simplified repetitive gameplay and a story that's not bad, but clearly stuck up its own ass about how brilliant and groundbreaking it thinks it is.