>>43346907Now, healing - In most games - is kind of pointless, because (in D&D), Clerics are insanely powerful. You're better off ending fights quickly.
But in games where healing is REALLY rare, the power to heal has a lot of fun sociological effects. In an Aberrant game, I played as a knight-themed nova (that's a superhuman) called 'Cavalier', who could summon armor made of solid light (Armor) and a sword made of the same. (Claws, refluffed as a 'Quantum Sword'.)
You know what was the ability that made me insanely rich? Healing. I would lay hands on people, say a prayer, and they'd be healed of all injuries. I made millions that way, and came to be regarded as a messiah. I even met the Pope, and was probably one of the reasons why novas were recognized as having souls/being the Children of God.
In a world where healing is rare, being able to heal is fucking insane. You could start cults that way. You could bring a religion to prominence or deal a deathblow. Playing as a dedicated healer isn't fun, but having the power to heal can be.