It seems like Warhammer Fantasy Roleplay doesn't get discussed here much in favor of Age of Sigmar or the 40k RPGs, so let's have a WFRP thread.
Which edition is the best one? I've heard 3rd Edition is actually pretty good if you can get past the funky dice and all the cards and shit, but I've also heard good things about 2nd.
When I was little, the men outside my window used to keep me awake, all night. I cried and screamed, and wailed as the sounds of their choking, rattling breaths and the creaking of swinging ropes slipped their way into my room. A dozen traitors’ hung by the neck until dead, all on the tree outside of my window, killed over a hundred years ago.
I could see them, staring in through the window, eyes cold and glassy, all trained on me. Their death rattles continued through the night, every night. My brothers resented me for it, banging on the walls, telling me to shut up, and my mother held me as I cried.
No one else ever said they could see them, hear them, smell the scent of flowers that wafted off of them. But Mum believed, just enough to scrape enough money together to pay a spook. It was an older man and a teen boy- his apprentice- who arrived. Everyone in the house but my mother stayed out of their way, mumbling vague prayers and keeping distance from the visitors, as mum explained my night terrors.
It took a single night, and the dead were finally silent. I’d slept like a log for the first time in years.
I’d opened my window to find the spook staring up at me, while Mum paid him the next day. They had a muted conversation, I couldn’t make it out, but there had been a lot of nodding and looking in my direction.
That was six years ago now, when I was promised to start an apprenticeship as a spook the day after I turned fourteen. Like my father, I’m the youngest of six sons, and apparently that qualifies me to be taken on for training as a spook.
But I might be getting ahead of myself:
My name is Leon Scarlow, the youngest of five brothers, and my father is:
Due to a malfunction in the Jump Drives, an entire Galaxy of Star Adder forces have landed in the middle of a massive battle as the Imperium of Mankind battle hordes of Orcs upon the surface of a forge world. After some brief but very tense negotiations the Adders forge a temporary truce with the empire against the Orcs.
How useful are they? They have a variety of Omnimechs, Elementals, OmniFighters, and land vehicles. One galaxy's worth. Do the great mechs stand equal to the mighty titans or imperial knights of the imperium or are they barely as effective as the basic walkers?
Elementals and space marines fight side by side. Some of the elementals try and "out kill" the space marines, while others make wagers of who would win in a 1v1 fight between them. What results of this?
The battle ends, either as a result of the Adder's help or in spite of their ineffectiveness (dependent on above results). What happens now?
Reminder: Keep bait, shitposting, and arguments to a minimum--try to focus on lore discussion. No snowflakes in the Wednesday thread. Ignore chandere posts.
We have an IRC for more conversational discussions and no small amount of fucking about: #mtgwaifulore on irc.rizon.net
Starter topic: This week's Uncharted Realms is "The Liberation of Sea Gate," by James Wyatt.