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After all that talk about merfolk and how to play them in a normal campaign, and all the answers about they're best when played in an oceanic campaign i want to ask you all...what do you think are some great elements for an oceanic campaign (not using a specifically designed homebrew but a generic fantasy system).
What do you think it needs to have a great underwater campaign?
What are some nice plot(element)s?
What do you think shouldn't be used cause it's either boring as hell or doesn't really work?
What do you think it needs to have a great underwater campaign?
What are some nice plot(element)s?
What do you think shouldn't be used cause it's either boring as hell or doesn't really work?
