>>43272390Personally, I could do away with Multiplayer.
I find that when a game starts to focus on the multiplayer aspect of a game, too much of their efforts get bogged down in making it balanced... which of course, it never is, because the community will always use nothing but what is the most optimized, and will call anything with even a 1% inefficiency "useless garbage".
Single player experiences, however, put far more time into drawing the player into the game and the setting. When I think about memorable games, it's always the single player experiences. The Portal IIs, the Mechwarriors, the Jedi Knights... Games with interesting scenarios, compelling atmospheres, and appealing characters... but even multiplayer games with settings and gameplay that seems pretty fun usually end up not being all that much fun, and that usually sits on the shoulders of the community, which do everything in their power to break the fourth wall and exploit the mechanics. It always, invariably, becomes an e-sport.
But single player? You never have to worry about that. The game can be experienced rather than gamed. Challenging yourself to use less optimized ways of winning isn't seen as "Handicapping your teammates with dead weight".