>>43265453Concentrate tackle zones, always be aware of what guys he has skills on, what they are, and where they are on the field.
Required for bashing teams;
>BlockEssentially gives you less chance of getting bashed. Critical Skill.
Alternatively Wrestle can be a very good skill to take since it lets you double down safely. This can be used to get your lesser players to tie up larger bashers by dragging them down. Note that Wrestle DOES NOT cause a turn over.
Also wrestle isn't in cyanide BB as far as I know cause cyanide is bad.
>Mighty BlowBigger chance of a Bash, pretty good skill as well.
>TackleGood against flighty teams like Skaven and Lizards or any other team that uses Dodge to get them out of sticky situations.
>Stand FirmAnother pretty much essential skill for your big blockers. The ability to set up immovable objects is invaluable in a game built around the concept of positioning.
Things to consider;
>The FoulerThe Fouler is a player designed to do one thing, and that's usually curbstomp enemy players. I usually make him from a crippling injury player (-AV is ideal) as he usually runs in at the end of the turn to lay the boots to a player.
>The InterceptorIf you can get some lucky rolls, mostly a Agility increase and possible special skill (usually what you'll need on a bash team) you may consider building a interceptor player.
The idea is based on the Leap/Pass Block combo. Not only is this player now ideal for stopping passes they can also break apart cages by vaulting onto the ball carrier while your support eats tackle zones.
It's riskier on low agi bashing teams, but the player is pretty versatile if you can get him to survive. It's also difficult to play around the extra movement for Pass Block.
Jump up is also a good skill on this player but less crucial for the combo. It does add an extra trick to his sleeve though.