>>43254356im also a pretty new gm, hosted only 2 sessions - one of that with an adventure i made up myself, the other one with some official starter adventure
i will just tell you what i did in my selfmade adventureas a plot hook, my group quite liked it at least
it began with the pcs entering a town, i let them do what they want the first day but discribed the chars as absent, tired and so forth and also let some misfortunes happen like a ox cart going wild and the driver running behind it, in the tavern the barmaid drops a bottle of wine...
if some of them trank water, tea or ate soup i wrote up their names and in the night these chars had horrible nightmares that didnt let them rest (i told a pesonifized one for every one of them)
on the next day they started to discuss why they had those nightmares but since not all of the ones with nightmares but they simply didnt came to the conclusion that its something in the water since one of them didnt trak water - he just ate soup...
whatever they for shure wanted to find out whats going on in the city
after some time there also where explosions, a crazed but very capable and generally nice alchemist and a pretty mighty servant of the archdeamon that is opposed to the god of sleep and death
so my tip for a good hook: make the heros personally affected
>more tips from a noob gmmore than that, describe the landscape, the architecture, how the people look and so in with more than "there is a house", "you are walking throug a forest"...
try to make everyone in the group feel important, make up some encounters to excell in for any of your players
try to find the logical consequences for anything that happens in your world
ask your players after the session what they liked/disliked and what they would wish for the next time
ask what your players want to do next after a session (go into a city, strife the wild, build a ship and sail the ocean, whatever) so you can prepare an adventure that fits this