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Tank Witches of Orussia Quest #12

!!059cRXVD+M1 No.43255921 ViewReplyReportDelete
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The next morning was spent clinging to the back of a Sherman tank rolling along to the staging area outside of the range of the Neuroi cannons. The five of you reported to the General in charge of the operation, and in his tent you all pored over a map of the area. “This is where we’re starting, the Neuroi have a production cluster that builds new drones in this area, which used to be a small Orussian hamlet. Defenses included extensive minefields, along with periodic anti-tank and anti-infantry turrets surrounding the cluster. Each one can deploy up to fifty drones at a time in its defense. So, this is why we’re having the Strike Witches lead the assault.”

It was your team, and the 1st Joint Tank Witch Squadron under Captain Kelly as well. She smiles at you from across the table, apparently proud of your new posting and your accomplishments. Burnie as well grins, giving you two thumbs up. “I will lead the north flank, supported by several squadrons of Liberion Shermans. We will be the initial assault with our southern flank being led by our young Sergeant here.” She chews on the end of her smoking pipe, mulling over it.

“The Sergeant will have another squadron of Shermans, however the minefield will be difficult to traverse but we have a solution for that as well,” says the General. “Because the mines are pressure sensitive, we can simply barrage the area with artillery to detonate as many of them as possible before we begin our advance. But it won’t eliminate all of the mines, so minerollers will be necessary.” He motions to you. “That means one of you will have to carry one of our new experimental hand rollers into combat.”

You tilt your head. “Erm. Hand rollers?” In all of your years of logistics duty, you’ve never even heard of it.

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