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Quoted By: >>43258102 >>43258228
Feed is a free indie game where the PCs are vampires struggling to maintain their humanity against their addiction.
Free Download w/ account: http://www.drivethrurpg.com/product/124387/Feed
While this premise immediately brings to mind Vampire: The Masquerade (in fact, that is noted as the direct inspiration), Feed implements the concept quite differently. Character traits are divided in the categories of Personal, Public, Spiritual and Physical. Within these categories are several sentence long backstory details that are treated like skills and other advantages are in other games. As characters succumb to their addiction, they alienate these human traits and replace them with vampiric ones and vice versa. There is no "have your cake and eat it too" here.
Groups must define the rules for vampirism during character creation. While all vampires must have some kind of addiction that opposes some other nature, the details are left to the group. It is easy to run characters as vegetarian aliens, magic addicts, and plenty of other concepts that don't fit the stereotypical vampire mold. These lists of vampire rules are termed "strains" in game parlance, and may be further differentiated by "sub-strains" with minor changes.
Vampires suffer from hunger. Various situations including simple stress may inflict hunger, and the only way to remove hunger is to (as the title indicates) feed or through "anchoring." Hunger threatens the vampire with various temptations and compulsions that risk alienating them from humanity.
All in all, Feed is a flexible, innovative take on vampire games. Whether you're new to the genre or deeply familiar with similar games, I strongly recommend giving it a try.
Free Download w/ account: http://www.drivethrurpg.com/product/124387/Feed
While this premise immediately brings to mind Vampire: The Masquerade (in fact, that is noted as the direct inspiration), Feed implements the concept quite differently. Character traits are divided in the categories of Personal, Public, Spiritual and Physical. Within these categories are several sentence long backstory details that are treated like skills and other advantages are in other games. As characters succumb to their addiction, they alienate these human traits and replace them with vampiric ones and vice versa. There is no "have your cake and eat it too" here.
Groups must define the rules for vampirism during character creation. While all vampires must have some kind of addiction that opposes some other nature, the details are left to the group. It is easy to run characters as vegetarian aliens, magic addicts, and plenty of other concepts that don't fit the stereotypical vampire mold. These lists of vampire rules are termed "strains" in game parlance, and may be further differentiated by "sub-strains" with minor changes.
Vampires suffer from hunger. Various situations including simple stress may inflict hunger, and the only way to remove hunger is to (as the title indicates) feed or through "anchoring." Hunger threatens the vampire with various temptations and compulsions that risk alienating them from humanity.
All in all, Feed is a flexible, innovative take on vampire games. Whether you're new to the genre or deeply familiar with similar games, I strongly recommend giving it a try.
