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Quoted By: >>43260295 >>43260632
So I'm working on a homebrew system for a setting me and a friend thought up a while back, and I'm having a hard time fleshing out the resolution mechanics. I really want to utilize a d6 dice pool system and I like the idea of rolling a pool of dice and counting successes determined by surpassing a TN. Unfortunately, I've no clue how I should make that system work, specifically for something like combat.
Any of you fa/tg/uys know a system similar to what I described that I can use as inspiration? Or even better, does anyone have suggestions for how I should make things work?
In addition to answering my own question, feel free to ask your own questions about dice mechanics or just talk about them in general.
Any of you fa/tg/uys know a system similar to what I described that I can use as inspiration? Or even better, does anyone have suggestions for how I should make things work?
In addition to answering my own question, feel free to ask your own questions about dice mechanics or just talk about them in general.
