>>43287763Depends on what those limitations are. If he wants the place intact: "Those goblins left the place in a sorry state, must have taken it to pieces a long time ago..."
Its not that hard to weasel out of things, its 70% of what some adventurers do.
>He might even insist on sending one of his men along with you."Oh I'm sooooo sorry, Greg stepped on a pressure plate and was conveniently incinerated. We donated all his money and equipment to orphans. Blind orphans with typhus"
> He might ask for some artifact to be returned to you.Any adventurer worth their salt would get such an item appraised at least once before turning it in. They could easily decide to see how much it's really worth to him, or just to cut and run.
>Like it or not, he will bind you to him. You will find yourself acquiescing to his whims or fighting them. Either way, you are far more constrained than you would be otherwise.Or with opportunities one wouldn't have had before. There's no reason why murder-hobos couldn't just disappear if they wanted to, in most settings it isn't even hard. And if they stick around? Oh no, they're bound together... in a non binding business arrangement... for about a week.
See, the thing is the "freedom" you describe is already "do thing/do not do thing", that's all life is in the end.
Raid the village. Or don't. Save the old folks home Or don't. Waste time arguing semantics on the collective made up story forum on a filipino pop-up book site. Or don't.
>>43287819Not sure that stabbing orcs in the back and shaking the corpses to see what falls out is a 'noble' or 'pure' pursuit...