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Quoted By: >>43294184 >>43294566 >>43294589 >>43300064
So I guess there is no GURPS thread running around, why not making one then.
Starting with a question. Where to look for rules for chemical warfare? The campaign is going to take place in TL6+ setting, PCs will gonna raid a research facility with a shitload of sulphur mustard is stored and produced, not to mention other chemicals.
I know what mustard gas can do, that's not the problem. Thing is, they will probably rapture the storage, either unintentionally (thus dying) or by detonation after leaving the site. And I need at least SOME clues how to calculate HP loss. Not even under mustard gas itself, but there is other toxic and poisonous shit out there and it will harm them or could be used against guards/research team. Each of those situations requires at least SOME sketch of rules.
And I don't know where to look for chemical damage. Or damage sustained from exposure to very toxic materials.
Any ideas?
Starting with a question. Where to look for rules for chemical warfare? The campaign is going to take place in TL6+ setting, PCs will gonna raid a research facility with a shitload of sulphur mustard is stored and produced, not to mention other chemicals.
I know what mustard gas can do, that's not the problem. Thing is, they will probably rapture the storage, either unintentionally (thus dying) or by detonation after leaving the site. And I need at least SOME clues how to calculate HP loss. Not even under mustard gas itself, but there is other toxic and poisonous shit out there and it will harm them or could be used against guards/research team. Each of those situations requires at least SOME sketch of rules.
And I don't know where to look for chemical damage. Or damage sustained from exposure to very toxic materials.
Any ideas?
