>>43312387This. Mechanics should support the tone of the game, which is why universal systems tend to suck.
Monster of the Week has a great Luck stat. Players start off at "Okay" with like seven boxes. Whenever they flub a roll badly, the DM does something nasty, but they can fix a bad roll by marking off one point of Luck.
This is a tradeoff, however, because it's really hard to get even one measly point back, ever, so characters have a slow march from having all seven boxes open, to running out.
When they're all filled in, the character has moved from "Okay" to "Doomed," and now the GM is required to make harder moves against that player. Everything seems to be out to get him, like one of those Final Destination movies. His luck has run out and he doesn't get a break anymore, not until he finds a way to get a point back, like maybe locating a real, honest-to-god, magic good luck charm somewhere and clutching that thing for dear life.