[10 / 4 / ?]
Quoted By: >>43320092
Post-Apocalypse Story Hooks; I needs'm.
I'm working on a back-drop setting for an RPG that's on it's third alpha version, and I'm to the point where I want to start working in the actual world.
Up unto this point it's been a dystopian not-quite-Judge-Dredd-"Fucked," but getting there. The catalyst event: mega meteor; blew out the moon which caused calamitous natural disasters world-wide, along with the chunks of moon that weren't blown away from earth and crashed into it.
Humanity does now live in mega-cities, but this comes with the understanding that you'll live by the city's laws; each now effectively being it's own tiny country (though some have form coalitions, these are flimsy trade agreements at best 9 times out of 10).
Settlers are people who struck out either to start their own cities, rebuild lost ones, or just prefer to liev outside of the system.
So far the game's been very mad-max, with the PCs being mercenaries and vagabonds, but the rules never say you game will have to stay/start outside of the mega-cities.
That is literally the entire backstory so far.
Give me quest hooks, character ideas, world concepts, and all your most favorite (or least favorite even) post-apoc setting concepts; I have never written post-apoc before.
I want to grow this flimsy backdrop into a proper, bolstered backdrop with factions, NPCs, monsters, and other such tools for the GM to draw from.
I'm working on a back-drop setting for an RPG that's on it's third alpha version, and I'm to the point where I want to start working in the actual world.
Up unto this point it's been a dystopian not-quite-Judge-Dredd-"Fucked," but getting there. The catalyst event: mega meteor; blew out the moon which caused calamitous natural disasters world-wide, along with the chunks of moon that weren't blown away from earth and crashed into it.
Humanity does now live in mega-cities, but this comes with the understanding that you'll live by the city's laws; each now effectively being it's own tiny country (though some have form coalitions, these are flimsy trade agreements at best 9 times out of 10).
Settlers are people who struck out either to start their own cities, rebuild lost ones, or just prefer to liev outside of the system.
So far the game's been very mad-max, with the PCs being mercenaries and vagabonds, but the rules never say you game will have to stay/start outside of the mega-cities.
That is literally the entire backstory so far.
Give me quest hooks, character ideas, world concepts, and all your most favorite (or least favorite even) post-apoc setting concepts; I have never written post-apoc before.
I want to grow this flimsy backdrop into a proper, bolstered backdrop with factions, NPCs, monsters, and other such tools for the GM to draw from.
