>>43321772I'm currently working on a setting that's going to use some of the ideas from Spelljammer to make a Fantasy Space setting, wherein the worlds of this setting all orbit one colossal Gas Giant, called the Realm of the Gods, and the players take to space to complete their quests.
Its pretty early in but I've already managed that there will be Storms that originate from the Realm of the Gods that are made of charged magical energies let loose, and that these storms, while incredibly rare, will sometimes envelope a planet and completely change it. Sometimes a thriving world is turned to a barren husk, other times the opposite happens, and there was one time where a civilization was replaced with a different race and civilization entirely due to the Storm's might. Only those worlds with a sufficiently powerful magician or cabal of magic users can actually stave off these storm's altering affects.
And usually while the different races are spread out among the worlds, there are the worlds where different races originate, such as Acaecia, the world of the Elves, one of the few worlds that has an inhabitant that not only witnessed, but resisted a storm from the God's realm; an ancient sentient tree that now stares at the god's realm, and ponders the powers of the universe, and Chalcedon, the dense rock of the Dwarve's homeworld. There they make some of the finest ships to ply the void by filling molds with the alchemical magma of their world. This strange stuff of the world hardens into a rock that is as strong as iron, yet more solid than any ship made of metals and wood.
But I'm also having some difficulty with fleshing parts of the setting out without just making things like "Oh hey, its Gnomeplanet! Near OrcPlanet, and OgrePlanet"; I'm really hoping to shake things up a little in the setting.