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Hyperdimension Dwarf Fortress Quest 51

!!RkFQIQOO6xk No.43322739 ViewReplyReportDelete
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You are Urist Twelfthbay, the moe personification of Dwarf Fortress, and a short, sturdy creature fond of drink and industry. You're a dwarf, but at the same time, you're a beardless little girl because that's how the Gamindustri-verse likes its moe personifications (and you've long since established that the universe is batshit insane).

But you're not technically inside the universe anymore, are you? No, you're /outside/ the universe, in between dimensions. And that happened because, to no one's surprise, Leanbox's gigantic elaborate archeotech contraption fucked up and shunted you and a whole lot of other adventurers out of realspace, rather than just banishing the dark goddess Arfoire.

You're guessing some asshole forgot to carry the one. More likely, and in an analogy much closer to home, some asshole pulled the wrong lever entirely.

You can't really blame them, though; as a dwarf, you know full well that pulling forgotten levers is the fastest path to turning a fortress into a lake (whether it's of water, lava, or seething hordes of goblins), but there's something about Things You Shouldn't Pull that acts as an irresistible siren's call. In Gamindustri, you've spent your entire misbegotten life being told not to pull levers and press switches. Very important people have impressed upon you that you are, under no circumstances, ever to Touch The Thing, no matter how tempting the Thing or the Touching.

And right here, right now, in your fortress-slash-bastion-of-sanity, an authoritative disembodied voice claiming to be the all-knowing adviser of Gamindustri's goddesses, wants you to Touch The Thing.

(Cont.)