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Become The Vampire Quest 3

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Become The Vampire Quest 3

Sammy still hasn't woken up, and it's been about five minutes or so. In theory she should be fine to wake up by now, but you needed the time to gather your thoughts and decide what to do next. Vanessa, or what's left of her, is slowly scattering to the wind bit by bit, so that seems like it'll take care of itself. That doesn't help your current problem though.

You have a few obvious options open to you. You could just run for it, leave the school altogether. But then you're no longer a student, and in this town that's a death sentence. You could flee the scene pretty easily though. You're on a roof with fences meant to keep normal humans confined and allow the... special students freedom to get around them. Well, you're no monster yet but the fences barely seem like an obstacle. But running doesn't cover up your murder.

You could try to frame Sammy for the deed, set her up to take the fall and leave her to be discovered. You hardly know her, and before this is over you get the feeling you'll have to get used to betraying people. It's a vampire thing, after all, like how baseball players play baseball. But then you're alone again.

You look at Sammy for a moment. You could try to wake her up and see what she has to say about the situation. She might have a solution for you, if you can get her on your side. You'll just have to try to remember your werewolf etiquette. Plus she might know where to run to, or be able to provide you with an alibi. But if you screw up, you might have to fight her, or worse