Space the final frontier, this is the story about the brave crew onboard the "Gazing Reach", they are going undertake a journey far away from the Imperium in order to persue the Quest for Knowledge across the stars in order to seek out undiscovered data, chart uncatalogued phenomena, find forgotten archeotech and learn of new unknown forms of life. You are the captain of this vessel, you are Magos Cerum Daté along with you crew>Reddin Braxter: Away team leader. He is in change of 200 elite explorator skitarii >Kinn Z Abra: Your navigator >Former Astra Militarum General Henry Dhon. He is in charge of 500 disposable meatbags (regular humans) >Lexus Harnar: A young recruit but has an instensive knowlegde of xeno flora & founa >Gazing reach >100% Hull >100% life support (food, water and air) >100% supplies (weapons, ammo, medipacks etc) Before you set out from the forgeworld you take a look though the armoury, the lord fabricator has given you to choose one item from his personal collection in order to aide you on your quest for knowledge>A power sword >A master crafted plasma gun >A servo skull and a special auspex scanner >A utility mechadendrite Once you have choosen you will head to your ship This is one of my firsts quests, so I do not have that much experience regarding this. So any help and tips along the way would be great
Anonymous
Anonymous
Quoted By:
>>43331678 >A master crafted plasma gun Servo the skull !AIo1qlmVDI
Quoted By:
Will wait for more people to join before I decide a winner for this vote. Just hang tight guys, and invite some more Anons here
Anonymous
Quoted By:
>>43331678 >A servo skull and a special auspex scanner Well we're on a quest for knowledge, seems appropriate
Anonymous
Quoted By:
>>43331678 >>A utility mechadendrite Always go for the tentacle.
Anonymous
Quoted By:
>A servo skull and a special auspex scanner >>43331678 Anonymous
Quoted By:
>>43331678 >A servo skull and a special auspex scanner No idea what that is but sure
Servo the skull !AIo1qlmVDI
After carefull consideration you decide to go with the Servo skull and the Auspex scanner. The lord fabricator had this special issue servo skull and auspex made years ago for tracking down lifeforms in places where normal auspexs can, and the servo skull works as an amplifier, and makes it so that you can detect life forms even through solid ceremite. After a few hours you and your crew are on the ship in orbit. You go towards the main console on the bridge and bles the machien spirit before opeing up the data banks. The computer shows 3 unexplored planets that had only been passed by a probe, right outside this sector They are the following>Zim-Kepple IV ++Designation: Temperate world++ >Groova ++Designation: Airless world++ >Terribus-V ++Designated: Volcanic death world++
Servo the skull !AIo1qlmVDI
Quoted By:
>>43333253 >where normal auspexs can't* I suck at typing today
Anonymous
Quoted By:
>>43333253 >Zim-Kepple IV ++Designation: Temperate world++ Anonymous
Quoted By:
>>43333253 >Zim-Kepple IV ++Designation: Temperate world++ Let's liberate this poor world from the terror of not knowing the immortal God-Emperor, plus it seems like it would have the best returns to start on and get us more funding for the rest of our expidition
Anonymous
Quoted By:
>>43333253 >>Groova ++Designation: Airless world++ breathing is for meatbags
Anonymous
Quoted By:
>>43333253 >>Terribus-V ++Designated: Volcanic death world++ free access to heat energy makes errecting forge worlds easier.
Servo the skull !AIo1qlmVDI
Ok guys this is how Warp travel is going to work. I will let 3 people roll 1d100 each and if one of them gets over 90 the gellar fields fail or you leave the warp to early/too soon. Warp storms or damage to the warp core will result in a lower number, e.g if a system has mild warp storm then I will for example lower it by 15 so 90 becomes 75 etc You order the navigator to find a safe route to Zim-Kepple IV. After tense few minutes he finds an opening in the warp and the ship is ready to jump>Good luck on your rolls
Anonymous
Rolled 84 (1d100) >>43333458 dice for the dice god
Servo the skull !AIo1qlmVDI
Quoted By:
Need 2 more rolls
Anonymous
Rolled 55 (1d100) >>43333253 >>Zim-Kepple IV ++Designation: Temperate world++ >>43333458 Anonymous
Rolled 39 (1d100) >>43333458 Anonymous
>>43333672 >>43333640 >>43333490 Not bad, that's a good sign
If we do fail these rolls will it just be damage or will we be thrown off course to somewhere else or somewhen else?
Anonymous
Good news everyone! We're not going to die most horribly in an unspeakable manner as demons claw at our skin, render flesh from bone and rape our mind and feast on our most immoral mortalish soul as we literally pass through hell as a shortcut to our first humble mission of exploration! Praise be to the God Emperor for he truly watches over us all!
Servo the skull !AIo1qlmVDI
>>43333490 >>43333640 >>43333672 The ship passes through the warp with ease, and from the bridge of the ship you see a green and blue planet. You read the data from the probe that passed by this system many millenias ago. and there seems to be no dangers as far as this information goes.
But what will you do now
>Scan the planet from orbit >Send an away team (your choice on who to bring, it can be at least 2 crew members and any number of skitarii or meatbags) >Stay in orbit and do nothing >Something else (write in) >>43333715 If the warp jump fails then I roll a dice from my end (at my desk) to see what your fate is
Anonymous
Quoted By:
>>43333742 This unit`s biological main frame probably has become eroded. How typical for these meatbags.
PRAISE TO THE OMNISSIAH
Anonymous
>>43333799 >Send an away team(A dozen skiitari and Lexus) Are we viewswitching or do we come with?
Servo the skull !AIo1qlmVDI
Quoted By:
>>43333854 we always go with, who knows if we find an stc :3
Anonymous
Quoted By:
>>43333799 >Scan the planet from orbit Scout first, then send the away team (they're going regardless, I don't care if the green of the planet is literally purely greenskins, we're setting human feet down here)
Servo the skull !AIo1qlmVDI
Anonymous
>>43334213 I already voted, don't know what else I can do.
Servo the skull !AIo1qlmVDI
>>43334320 Invite your friends and family to this amazing quest!
Anonymous
Quoted By:
>>43334341 >wanting newfags on your quest Anonymous
Quoted By:
>>43334213 I'll switch to the Away Team idea if that helps
Anonymous
Might just be best to start writing, I'm sure people will show up sooner or later. Did in my quests...Sometimes
Servo the skull !AIo1qlmVDI
Quoted By:
>>43334559 Yea I think you are right.
Writing then...
Anonymous
Quoted By:
>>43333799 >>Scan the planet from orbit Anonymous
Quoted By:
>>43333799 >>Send an away team Not really picky on the team, other than the skull thing of course.
Servo the skull !AIo1qlmVDI
You decide to go down to the planet but no by yourself, you decide to bring Lexus and 2 groups of 10 Skitarii each. After a flight down from the ship and into a low altitude you can see that the planet has very long dark green bamboo-ish plants along with bigger trees dotted around. The pilot finds a small clearing and lands. You and your party steps out from the shuttle. The Skitarii are setting up a simple defencive line around the shuttle door/ramp, Lexus looks a big nervous with his laspistol held high. What do you do?>Go with the entire party into the dense bamboo forest >Split the party up to 2 groups (You & 10 skitarii, and Lexus and the rest of the skitarii) >Stay near the ship >Something else (write in)
Servo the skull !AIo1qlmVDI
Quoted By:
>>43334810 >Lexus looks a bit nervous Why can't I type!
Anonymous
Quoted By:
>>43334810 >Split the party up to 2 groups (You & 10 skitarii, and Lexus and the rest of the skitarii) Anonymous
Quoted By:
>>43334810 >Split the party up to 2 groups (You & 10 skitarii, and Lexus and the rest of the skitarii) 190 skiitari sounds like a bit much, but whatever.
Anonymous
Quoted By:
>>43334810 >>Split the party up to 2 groups (You & 10 skitarii, and Lexus and the rest of the skitarii) And tell Lexus to keep it together
Anonymous
Quoted By:
>>43334810 >Split the party up to 2 groups (You & 10 skitarii, and Lexus and the rest of the skitarii) You got this Lexus, just make sure that we always have access to the ship, we might need to bug out quickly here
Servo the skull !AIo1qlmVDI
You decide to let Lexus take 10 of the 20 skitarii that went onto this team. You tell him to go north while you go south. You also tell in binary to a Skitarii in order to keep Lexus from doing something stupid After a few ours of walking in the dense bamboo forest your scanners picks up a faint energy signature up ahead. What do you do?>Walk towards the energy singature >Send a couple of skitarii to investigate >Walk back and/or around it >Something else (write in)
Anonymous
Quoted By:
>>43335054 An energy signal? In a forest?
>Walk back and/or around it Try to get LoS of the source, just try to stay out of it's own LoS.
Anonymous
Quoted By:
>>43335054 >Walk towards the energy singature Anonymous
Quoted By:
>>43335054 >>Send a couple of skitarii to investigate Anonymous
Quoted By:
>>43335054 >Walk back and/or around it Stalk and track, see if we can see it before it sees us
Servo the skull !AIo1qlmVDI
You and your party choose to go around the energy signature. And as you walk around the signature doesn't change it is in the same place. What is your action?>Walk towards it >Continue to walk around >Send Skitarii to investigate >Something else (write in)
Anonymous
Quoted By:
>>43335274 >>Send Skitarii to investigate Anonymous
Quoted By:
>>43335274 >Walk towards it Anonymous
Quoted By:
>>43335274 >Walk towards it Can't let any Skitarii steal our glory
Servo the skull !AIo1qlmVDI
You walk towards it with your Skitarii behind you, and next to a tree inside this dense forest lies an old, overgrown and battered Adeptus Astarties power armour. How did it end up here? What chapter does it belong to? What do you do? (This is best to have you write in what the techpriest does since I can write A LOT of options here)
Anonymous
>>43335413 Check the armor's machine sprit see if you can get the feed of what it observed, provided it's sane and not chaotic. have everyone else on over watch.
Servo the skull !AIo1qlmVDI
Quoted By:
>>43335413 better pic, messed up when I edited it
Anonymous
Anonymous
Quoted By:
>>43335413 Supporting this
>>43335431 as well as checking for an emblem of some sort, items it might be carrying, and if there's a body inside of course.
Anonymous
Anonymous
>>43335431 Thirding, fourthing, whichever it is.
Also set up a defensive perimeter around the marine, and call back for any priests.
Servo the skull !AIo1qlmVDI
You walk up and kneel beside the suit of armour, you manage to connect with the suits machien spirit, or atleast what is left of it. After a bit of praising to the spirit you manage to get a hold of the lens recoring software and the last minutes of this marines life. ++BOOTING UP++ +Sgt Jervus Britus+ +ULTRAMARINE SUCESSOR CHAPTER+ ++BLUE FIGHTERS++ "Contact up ahead! In the Emperors name, purge the Xenos!" *sounds of bolters and grenades* A beam of green lighting hits the marine next to Jervus and disinigrates him "You will pay for this Xenos scum" The marine is blown away by a blast, tearing his legs of and the suit reads that many internal organs are either gone or damaged The last thing he sees before he dies is many green eyes and siluetts in the dark forests, along with (pic realted) up front What do you do?>Stay with the suit >RUN! BY THE OMNISSIAH RUN! >Order the Skitarii to guard you >Order the skitarii to carry the suit (they are incable of doign anything else than that if this is chose) >Something else (write in)
Anonymous
Quoted By:
>>43335787 Ecclesiarchy priests, to be exact. For the transport and rites as we get him back to the ship.
Anonymous
>>43335902 >Order the skitarii to carry the suit (they are incable of doign anything else than that if this is chose) and then promptly
>RUN! BY THE OMNISSIAH RUN! Anonymous
>>43335902 Comm the other team tell them to get back to the ship, now.
Download all the data, perform final rites and then
>RUN! BY THE OMNISSIAH RUN!
>Order the Skitarii to guard you Anonymous
Quoted By:
>>43335902 >Search for more suits nearby >Radio back to the ship on our findings >Order the skiitari to carry the suit Anonymous
>>43335930 >>43335927 Guys, the suit is probably older than the trees around it. It wasn't recent.
Anonymous
Quoted By:
>>43335902 >Order the skitarii to carry the suit (they are incable of doign anything else than that if this is chose) >Retreat to the ship quietly and carefully. Tomb worlds are no laughing matter. To even attempt to explore one requires certain contingencies that I'm not sure we have at the moment, like high explosives and teleportation beacons. We may have to put the planet on a watchlist at the moment.
Anonymous
Quoted By:
>>43335986 and? fucking Necrons man, those are baaaaaaaaaaaaad news. literally the leading cause of Explorator deaths.
Anonymous
Quoted By:
>>43335986 Well we'll need to scan the planet, on the surface and bellow, to make sure. Maybe the oceans too, if it has any.
Servo the skull !AIo1qlmVDI
Quoted By:
Oh, so many diffrent opinions, please go on. I can wait untill you reach a conclution on what do
Anonymous
Anonymous
Quoted By:
Could be worse. We could've landed on a planet where everything is on a cob.
Anonymous
Quoted By:
>>43335927 Supporting but I also suggest we vox the other team and tell them we're GTFO
Servo the skull !AIo1qlmVDI
So Anons, what will your answer be
Anonymous
>>43336373 I think it's:
Take the armor.
Return to the ship with varying amount of haste.
Scan and double scan the planet before taking any risks whatsoever.
Servo the skull !AIo1qlmVDI
>>43336412 fine, rolling with this, does anyone object to this?
Anonymous
Quoted By:
>>43336491 Just add contact the other team and tell them to get to da choppa
Anonymous
Quoted By:
>>43336491 No, sounds good.
Servo the skull !AIo1qlmVDI
You order the Skitarii to pick up the power armour and leg it towards the shuttle. While you run you vox the other skitarii. They report that they have encountred hostile forces. You order them to fall back to the shuttle. You cna see a grey sillute before you. You raise your gun and fire at it>roll 1d100 each, on a 40 or lower you hit it. I will pick from the 3 first rolls
Anonymous
Quoted By:
Rolled 42 (1d100) >>43336636 Anonymous
Quoted By:
Rolled 67 (1d100) >>43336636 Omnissiah bless my aim
Anonymous
Rolled 19 (1d100) >>43336636 Anonymous
Quoted By:
Rolled 95 (1d100) >>43336636 Aww shit this isn't looking good
Anonymous
Anonymous
Quoted By:
>>43336720 Omnissiah bless you.
Anonymous
Servo the skull !AIo1qlmVDI
>>43336720 Your fire your gun, and it hits the grey "thing" in the chest so that it falls over into the forest.
After what feels like forever you reach the shuttle with all of the Skitarii and yourself in one piece. But the other team isn't here yet.
What do you do?!
>Get in the shuttle and take of >Wait for Lexus and his team (you load the power armour in the shuttle first though) >Something else (write in) Anonymous
>>43336848 >Wait for Lexus and his team (you load the power armour in the shuttle first though) >Try to contact him again. Everyone in overwatch. Shoot anything glowing green.
Anonymous
Anonymous
Quoted By:
>>43336848 Stow the armour and then start flying the shuttle towards the other team, be prepared to make a landing site for speedy extraction.
Servo the skull !AIo1qlmVDI
You order the Skitarii to load the power armour into the shuttle and then make a basic defencive line around you and the shuttle. And it doesn't take long before a skitarii is vaporized infront of you. In the forest right ahead of you you can see 5 green humanoid silluets Your skitarii starts to open fire and of the 5 silluets there are only 2 left>Ok same as before, but this time it is 60+ with a d100. I will pick the 6 best results
Anonymous
Quoted By:
Rolled 68 (1d100) >>43337060 Anonymous
Quoted By:
Rolled 16 (1d100) >>43337060 Anonymous
Quoted By:
Rolled 66 (1d100) >>43337060 Remove toasters
Anonymous
Quoted By:
Rolled 26 (1d100) >>43337060 Hold the line
Anonymous
>>43337060 Do we have any idea what the other teams status is?
At least we'll have recovered a suit of sacred astartes armor if we make it out of here Anonymous
Quoted By:
Rolled 52 (1d100) >>43337060 Fuck the 'crons!
Anonymous
>>43337156 It would be nice to recover some of those sweet necrodermis bodies, but they have the bad habit of disappearing when they're too damaged to get back up, so that usually isn't an option.
Any-who, we still have a bit of a mystery. Like if there are necrons on this world, why is there still vegetation?
Anonymous
>>43337217 >if there are necrons on this world, why is there still vegetation Pretty sure crons only care about stuff with souls
Anonymous
>>43337217 I dunno, it does not make sense for necrons to be out and about if there is still life on that planet.
Anonymous
>>43337262 Nah, it's the tyranids that strip a planet of all lifeforms via eating. Necrons just kill anything with a soul
Anonymous
Quoted By:
>>43337252 Some of them take genocide to the illogical extreme though, like going as far as to wipe out bacteria. Particularly some of the first tomb worlds to awaken.
Servo the skull !AIo1qlmVDI
After you managed to shoot the last two silluets you hear on your vox that the other squad is almost at the clearing. But they had casulties, 5 of the 10 skitarii that followed Lexus is dead. Lexus himself is fine if not just a bit shaken up. All of you board the shuttle and haul ass off world. Mission report:>6 Skitarii dead >Recoverd Adeptus Astarties Power armour Recommended course of action?>Mark this planet as "hostile" on your own star map >Alert the nearby forge world of a potential Xeno threat >Leave the system and continue with your exploration >something else (write in)
Anonymous
>>43337331 >Mark this planet as "hostile" on your own star map >Alert the nearby forge world of a potential Xeno threat Anonymous
Quoted By:
>>43337292 That is never how their modus operandi is, but for the sake of not starting an argument I'll agree with you.
Anonymous
Quoted By:
>>43337331 >Mark this planet as "hostile" on your own star map >Alert the nearby forge world of a potential Xeno threat Anonymous
Quoted By:
>>43337331 supporting
>>43337365 and add make a note to always run a thorough scan of any future planets before visiting.
Anonymous
Quoted By:
>>43337331 >Mark this planet as "hostile" on your own star map >Alert the nearby forge world of a potential Xeno threat, tell them to exterminatus it the first chance they get Servo the skull !AIo1qlmVDI
You mark it as a hostile planet and order the astropath on the ship to send an urgent message to the nearby forgeworld and warn them against these xenos. Ok guys I think I will stop here for today. So before I go to slumber please tell me what you though of this thread.
Anonymous
Quoted By:
>>43337513 Pretty good I suppose, you'll get better over time, so don't stress over it to much.
Anonymous
Quoted By:
>>43337513 Looks interesting. I think it has potential.
Anonymous
Quoted By:
>>43337513 Awesome, it's not normally a part of 40k that's explored. Maybe a little bit more fleshing out of the character would be in order if we're going to be going from his perspective but other than that, good start
Axsisel !rw/ZJc7M5s
>>43337513 Oh boy this interests me indeed. I'm sorry Servo but I haven't been able to read it so far but you seem to be doing a good work so far!
I'm also a QM who has a Adeptus Mechanicus related quest. I will answer any question you might have as best as I can.
Anonymous
Quoted By:
>>43337513 Separate the OOC and IC somehow, more details and better descriptions.
Servo the skull !AIo1qlmVDI
>>43337630 Can servitors feel love?
But on a serious note; is there things a techpreist shouldn't do when he is out exploring? I only know a modorate amout of Admech lore
Axsisel !rw/ZJc7M5s
>>43337694 >Can servitors feel love? I like to believe that they are indeed more human that most people believe and that strong emotional bonds can even break their internal protocols and make them act irrationally.
In my opinion they can feel love yes, but not as strongly and complexly as they could when they were fully human. Their love might make them work harder when they are in presence of their beloved ones or even get in front of incoming fire to protect the people they love, even if that means their destruction.
Think of the love they can feel as the something similar that a Dog can feel for its owner.
>is there things a techpreist shouldn't do when he is out exploring? They might have more leeway with most things but Humans are delicate on the 40kverse. There are lines that nobody should cross.
Their status as Explorator crew doesn't makes them immune to being corrupted, be it by aliens, heresy or daemons.
Axsisel !rw/ZJc7M5s
Servo, don't forget to archive the thread. Do you know how to do it?
Anonymous
Quoted By:
>>43337817 Of course they feel love! Strong love! And YES they work harder when they are in the presence of their beloved. Because they love their Emperor! They love their duty! They work harder because they have been given such a fantastic opportunity to toil for the Emperor! The reward for service to the Emperor is, of course, more service!
Servo the skull !AIo1qlmVDI
>>43337968 Sadly I do not known how to archive threads. Can someone do it for me?
Anonymous
Quoted By:
>>43338419 It's already done.
Axsisel !rw/ZJc7M5s
Quoted By:
>>43338419 I have uploaded it for you. To add it yourself you have to do the following steps.
>You have to go to the Archives: http://suptg.thisisnotatrueending.com/archive.html >Then you have to select the "Click Here for Request Interface" button on the lower part of the right menu. >On the "Thread #" You have to insert the post number that started the thread, in this case its: No.43331678 >The following options are pretty obvious ones. >Select "Go!" and wait until it is uploaded and archived