>>43333188Depends on what you mean.
From a narrative perspective Twin Peaks was effective because by introducing it's people and places to you you could actually see the weirdness and inconsistencies and cared about what happened to them.
Something a lot of writers forget; the difference between a place you don't give a shit about and a place you DO care about is the people in it. A place is just that; a series of empty locations that are completely meaningless without the human interaction filling them that makes them relevant to our lives.
This is tricky to do with a whole world, because if you just bounce from location to location without taking a significant amount of time to develop it's people and individual locations most players won't be particularly invested in them.
For a mystery, it is CRUCIAL that players be invested in wanting to solve it; if nobody cared who killed Laura Palmer the entire show wouldn't have happened.