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Quoted By: >>43344468 >>43344499 >>43344617 >>43345181
>Me and my party decided to bust into a secure lab because plot/money reasons
>"You see one of the scientists with his hand over the alarm button."
>Roll to intimidate. We need info out of them anyway
>Exploding dice! Get an insanely high roll
>"He's so scared that he becomes catatonic. You can't get him to talk."
>Well that's dumb.
>Later that adventure, I need to make a grenade toss into a small opening
>GM makes me roll a strength check too because it's far away
>Again, roll incredibly well. Thanks to exploding dice it's far above the maximum difficulty possible.
>"Your strength check is so high that you throw the grenade through the target. It explodes in the distance."
>Doesn't understand when I explain what's wrong with making both very high and very rolls fail
What are some of the most bullshit rulings you've seen at the table, /tg/?
>"You see one of the scientists with his hand over the alarm button."
>Roll to intimidate. We need info out of them anyway
>Exploding dice! Get an insanely high roll
>"He's so scared that he becomes catatonic. You can't get him to talk."
>Well that's dumb.
>Later that adventure, I need to make a grenade toss into a small opening
>GM makes me roll a strength check too because it's far away
>Again, roll incredibly well. Thanks to exploding dice it's far above the maximum difficulty possible.
>"Your strength check is so high that you throw the grenade through the target. It explodes in the distance."
>Doesn't understand when I explain what's wrong with making both very high and very rolls fail
What are some of the most bullshit rulings you've seen at the table, /tg/?
