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Quoted By: >>43345589 >>43346201 >>43347117 >>43348538
How much carnage do you typically depict or get depicted in your games? Do your players stumble upon it themselves, do they cause it, or some kind of other consequence of their actions? As a secondary question to this, is it possible to have no-win situations/failures in an enjoyable experience for players, or is it usually too difficult or risky to try?
