>>43362762ATM playing a long running campaign as a rogue who is focused on int for max skill points and can still hide/sneak, rope use, slight of hand, and pick locks well but otherwise dumped his considerable skill points into social and mercantile skills and the merchant profession.
Its been fun so far lots of business deals both shady and otherwise, helping to manage an empire and eventually grow it into a world wide mercantile organization that will eventually be a cover for assassins guild focused on killing evil shit.
The few times ive gotten to go on rogue outings after a mercantile rival, or dirty merchant have been great fun waking them up with me in the room and continuing "Negotiations."
My suggestion is do something similar, use the sheer amount of skills you can have to build a character not fill out a rogue with combat options.