>>43371519Not that anon, but imho WHFB was nice because of it's... roughness. It's brutality. And it's earnest historical references.
Most Fantasy, especially ones as wild as Warhammer's fantasy world, avoid Guns like the plague. WHFB loves guns.
Death is brutal and short. I can't think of any other modern fantasy world where characters would live and die quite so brutishly, aside from things like Dark Souls and Berserk.
It still held a lot of the 80's on it's sleeve, with colorful characters and armies mixed with a dash of humor to keep that very crude, but interesting style.
Now, to be fair, the last few editions haven't been kind to WHFB, but they also hadn't really wiped out the core of what made it interesting, even if they were working on it as hard as they could.
I can't see a game like Mordheim come out of, say, Forgotten Realms or Warmachine. Sure, you could have a skirmish-based wargame, but the emphasis on specific weapon types, the bloody and brutal ways your characters can die, the frankly cruel and brutish decisions that you make, the feeling of adventuring in a shithole scrounging for whatever filthy shekels you can pry from a dead man's hand... Warhammer Fantasy was one of the few settings that set up something like that so well.
Age of Sigmar has it's moments and some interesting things, but it's tone is more in-line with modern fantasy - Huge, heroic events, heroes who can take tons of wounds and only die in heroic ways, etc etc. I don't feel like it's used the various hooks and resources it's borrowed to craft something new or that you couldn't get out of it's like fantasy worlds.